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Morturi: Factions
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=Sample Factions= '''Fantasy:'''<br> These factions take the game into the realm of the magical and fantastic. *[[Morturi: Arcane|Arcane]] - The Arcane are wizards and sorcerers able to cast powerful spells, so long as they have enough magical power! *[[Morturi: Dwarves|Dwarves]] - Slow-footed but extremely sturdy, the Dwarves may take their time closing the gap on their opponents, but are masters of surviving toe-to-toe combat. *[[Morturi: Elves|Elves]] - Light-footed and prenaturally skilled, the Elves are a faction that emphasises finesse and mobility. *[[Morturi: Orcs|Orcs]] - Feral and war-like, the physically powerful Orcs are hard-hitting but undisciplined warriors. '''Geographical:'''<br> These factions represent gladiators of non-Roman ethnic and geographic origin. *[[Morturi: Celts|Celts]] - Heroic, proud and courageous, the Celts fight best when they are outnumbered and dealing with overwhelming odds *[[Morturi: Orient|Orient]] - The martial warriors of the orient are both inventive and acrobatic, with tricks and combat styles vastly different from the gladiators of Rome. '''Political:'''<br> These factions represent different power groups in Ancient Rome. Because of their nature, they are normally best added to Campaign games only as Auctoritatii. *[[Morturi: The Legions|The Legions]] - These professional soldiers know that teamwork and co-ordinated action is the key to success in any battle. *[[Morturi: The Temple|The Temple]] - Servants of the Roman divinities, these fanatics take to the Arena to honour the Flamens of the Temple. *[[Morturi: Cult of Mithras|Cult of Mithras]] - The Mithraic Cult of Mysteries are unknowable and strange, masters of secrets and of occult influence. <br><br>
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