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Morturi: Rules of Conflict
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=Movement Phase= During a Gladiators movement phase, he may spend movement points. By default it costs 1 movement point to move to an adjacent empty square. ''Morturi Te Salutant'' is played on a square grid, and an adjacent square is defined as one of the '''four squares''' which shares a border with the current square. Note that diagonal movement is not permitted, and '''diagonal squares are not considered to be adjacent'''. A Gladiator can only move into an empty square - he cannot move into a square occupied by an ally, an enemy or a solid obstacle (such as the walls of the arena). Cost in movement may be increased by certain effects, such as certain gladiator tricks and terrain (see ''Terrain'' section below). Note that these movement cost increases are cumulative, so with multiple imposed conditions it might cost 3+ movement points for just one square of movement! At all times, a Gladiator must be facing towards one of the four adjacent squares. At any time during his own turn, as many times as he likes, a Gladiator may turn to face a different adjacent square. Note that some '''tricks''' will allow a Gladiator to do other things with his movement points other than move squares. For example, the Trick ''"Toe To Toe"'' has the text ''"The gladiator may spend 3 movement points to make a melee attack against an adjacent enemy. This is on addition to his normal attacks this round."'' These actions are carried out and fully resolved during the movement phase. The Gladiator does not have to use up all his movement points if he does not want to, but cannot attempt any movement or trick that requires more movement points than he has. A Gladiator's movement point total is reset at the start of each turn, and movement points can never be carried from one turn to the next. The Gladiator's movement phase must end before he can start his attack phase. ===Forced movement / Effect movement=== Certain tricks and powers can force movement on an enemy, or move the user as part of the effect. Movement from these sources is counted in terms of squares rather than movement points, and are unaffected by any effects that would increase the movement point cost of a square of movement. However, forced movement and effect movement must still abide by any other restrictions governing movement - for example, you cannot move into a square of impassable terrain, or into a square containing another gladiator. If the forced or effect movement would result in an illegal move, it is cancelled and does not happen. *Example 1: The common Light Gladiator trick ''"Light Mobility"'' has the text ''"After making any attack against a target, this gladiator may move 1 square for free."'' The Medium Gladiator trick ''"Combat Control"'' reads ''"Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement."''<br>If a light gladiator attacks the medium gladiator, then activates his ''"Light Mobility"'' trick, he can then move 1 square. The medium gladiator's ''"Combat Control"'' trick doesn't affect this movement, as the "effect movement" is measured in squares and is unaffected by increases in movement point costs. *Example 2: The ''Dimachaerus'' trick ''"Assault Stance"'' has the text ''"...the Dimachaerus pushes the enemy back one square whenever he makes an attack against that enemy, and then moves into the square the enemy has just vacated."'' <br>If the Dimachaerus were to attack another gladiator with this trick, he would normally move that enemy back one square and step into the vacated square. However, if directly behind his target there is another gladiator, then there would be no square that the target could be pushed into. In this case, the push would not happen, and neither Dimachaerus or target would move. <br><br>
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