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Mythic A JRPG 2:Kaleb Wyman Misra
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= Sheet = == Refresh and stress == Refresh: 3 Physical stress: [][][] Mental stress: [][][][] Magical stress: [x][x][][][] == Aspects == High concept: '''Mysterious Regretful Old Soldier''' Gameplay archetype : '''Jack of All Wars''' Trouble: '''Deserters Are Not Tolerated''' Reveal: '''LOCKED''' Advancement: '''LOCKED''' Aspects: '''Officer of the Medium Corps (Magic Archetype)''' '''Counselor and "Fortune Teller"''' '''Knows the Empire's Darkness Too Well''' == Skills == === Great +4 === Magic === Good +3 === Lore Investigate === Fair +2 === Shoot Empathy Will === Average +1 === Brawl Provoke Rapport Resources == Stunts == '''Animator''' (Requires: Any discipline that allows animation) When you animate something, your animation now starts with one skill at Average (+1) and a 1-point stress box. You can also exchange any free invokes received for both a skill at Average (+1) and a 1- point stress box for your animated being. If an animated being has multiple skills at Average (+1), they can be combined to increase their power, as can stress boxes. So, if you exchange two free invokes, you can receive one Skill at Fair (+2) or two skills at Average (+1), along with one 2-point stress box or two 1- point stress boxes. '''I’ve Read about That! ''' You’ve read hundreds—if not thousands—of books on a wide variety of topics. You can spend a fate point to use Lore in place of any other skill for one roll or exchange, provided you can justify having read about the action you’re attempting. '''Uncanny Accuracy''' Once per conflict, stack an additional free invoke on an advantage you’ve created to represent the time you take to aim or line up a shot (like In My Sights). == Magic == Name has access to the following magical elements '''Death, Poison, Water, Nature, Life''' - ''Harmony is the dance of existence, but death is necessary for the harmony to continue, like how a dancer needs food - and water is the base of it all.)''
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