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Natalie Barton
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== Statistics== Str: 10 Dex: 12 Con: 14 Int: 16 Wis: 16 Cha: 18 (26) Tough: +2/+4 Fort: +3 Ref: +4 Will: +7 (8) Attack: +1 Defense: +0/+6 (2) Initiative: +1 Skills (14) Bluff 8 Computers 8 Diplomacy 8 Gather Information 6 Knowledge (Current Events) 4 Notice 4 Perform 10 Sense Motive 8 Feats (21) Attractive 2 Distract Defensive Roll 2 Dodge Focus 6 Equipment 1 Fascinate (Perform) Inspire Luck 4 Taunt Well-Informed Uncanny Dodge (Hearing) 1 Powers (23) Supersenses 5 (Accurate Hearing 2, Ultra Hearing 1, Analytical Hearing 2) Sonic Wave: Blast 6, Range (Melee), Area: Cone, linked to Dazzle (Hearing) 6, Range (Melee), Area: Cone Drawbacks (-4) Full Power (Sonic Wave) (-1) Sonic Wave fires involuntarily (-3) Equipment Cell Phone/Camera Laptop What I Did There: We have a massive sonic blast that also deafens people. I made it a Cone area kinda arbitrarily-- you could easily change that to Burst area. It doesn't have any Alternate Powers because your description doesn't call for that, but they'd be easy to add-- there's a [I]lot[/I] of levels of Luck in there, for example, and it'd be easy to shift some points around. Supersenses? That's sonar, plus extremely precise ultra/infrasonic hearing, plus that Uncanny Dodge Feat for good luck. I decided to extend the Dodge potential a bit further, because being a glass cannon kinda bites if a fight ever breaks out. It's either instinctive dodging aided by all that super-hearing, or maybe sheer luck. Take your pick. With the high Charisma for Perform, getting some Bluff and Diplomacy made sense to me, along with Taunt, Distract, and Fascinate. General athletics doesn't actually need any points, as such, aside from the Dodge and having a decent Con and Dex for a high school student. But this is all kinda guesswork. Feel free to adjust things. Leaving the explanation for now.
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