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===Abilities=== '''Hunter's Blood:''' You get an Edge on all Insight rolls related to the five physical senses: sight, sound, touch, taste, smell '''Wrath's Blade:''' You can call upon a weapon forged from your righteous anger or untempered fury. The weapon’s appearance reflects the magnificence of your volatile and unyielding psyche. Weapon Type: Master, Dew Silver '''Tenacity:''' Your focus and drive is unequivocal. You feed on the adrenaline rush of combat, pushing your body and spirit beyond their limits for any task deemed worthy enough. During a Fight, or other perilous encounter, you can expend a single Heart to re-roll any failed Attacks, Stunts, or Might and Grit Checks (and Contests). The outcome of the second roll must be accepted. If you are out of Hearts when invoking Tenacity, you must roll on the Injury table. '''Withering Glare:''' Your frightful countenance shakes the resolve of even the strongest foes. At the start of a Fight you can Glare at a single enemy at the start of your Turn. The target of your Glare loses a single Heart. If this Ability reduces an adversary to 0 Hearts, or lower, they flee from the battle or surrender on the spot. A target may only be affected by one Glare per Fight. '''Wrath Bolt (Rank 2):''' You are able to fill your hand with dark, crackling energy. This charged mana can be hurled at your enemies or used to envelop your Wrath’s Blade. *''Wrath Bolts:'' You are able to fire Wrath Bolts at enemies up to one Battlefield Area away. Bolts strike as Thrown Missile Weapons, and do 1 Heart of Dark Damage *''Wrath Blade:'' If you envelop your Wrath’s Blade with this Ability it now deals Dark Damage instead of Mundane Damage
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