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==Upgrades== Any of the following upgrades can be purchased for the drop ship. No drop ship may have more than three upgrades: ===Engine Upgrade=== The engine upgrade tweaks the maximum performance out of the ships power plants, increasing its speed by +2 for the purposes of arrival time. Also, it gives the ship +2β to its slow speed in the Tactical Battle ===Armor Upgrade=== The armor upgrade changes the skimmer to a heavily armored vehicle, giving it +2 to all skimmer armor values. ===Maneuverability Upgrade=== The ship is as nimble as a cat, responding well to even the lightest tough and adjustment. If a model who has access to the piloting skill table is driving it, he may pass an Initative test to ignore the penalties from landing stunts. Also, this upgrade gives the ship one additional 45 degree turn during tactical movement. ===Extended Crew Compartment=== The additional crew compartment adds 4 additional seats to the drop ship. ===Gunship=== The Gunship upgrade allows the driver himself to operate a forward mounted weapon. You may purchase a heavy, special, basic or twin linked version of any basic weapon to mount on the gunship. The twin-linked version costs twice the price of the basic weapon, but adds +1 sustained fire die to the weapons characteristics. ===Turret Gun/Door Gun=== You can purchase a heavy, special, basic, or twin-linked basic weapon to mount in a side or rear sponson that can be operated by any crewman of the ship. Alternately, you can mount them in a dorsal or belly turret that has a 360 degree field of fire. However due to the difficulty of entering and exiting the turrets, the turret requires a dedicated gunner. ===Smoke Autolauncher=== [Anyone have rules for this?] ===Power Field=== This is an energy field generator that siphons power of the main power plant, channeling it into shielding, which deflects incoming fire. The power field gives a 4+ unmodified save against all ranged attacks against that hit the drop ship. However, due in part to the stress of creating a shield to cover such a large area, high powered shots have a tendency to burn out the shield generator. If the power field rolls a 6 to save against a hit, then the power field burns out and cannot be used for the remainder of the game. ===Mining Rig=== The mining rig (or harvester as it is more regularly called) is a full-out drop ship conversion that turns it into a semi-automated asteroid miner. During the post-game phase, if two gangers can be assigned to the mining rig, they can recover 2d6x10 credits worth of scrap and ore from the edges of local asteroid fields. On the downside, the mining rig takes up a lot of space in the drop ship, halving the initial crew allotment, and allowing only one upgrade in addition to the mining rig upgrade. In addition, because manipulator arms and intake hatches take up most of locations for weapon mounds, the only weapon upgrades the mining rig can have is side gun sponsons. [[NiS/Index|Back to Index]]
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