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==Landing== In the turn in which a piloted craft arrives, chose a location on the map where you want it to touch down. This LZ must be visible from directly overhead, and there must be a clear path that something, the size of the drop ship, can move through. Bringing a space ship in fast from low orbit into a hot LZ isnβt exactly the easiest thing to do in the world, so there is a standard deviation of 2d6β. The pilot makes a leadership check, and for every point he rolls under his LD he subtracts a d6 from the standard deviation. However, for every point he fails by, add 1d6 to the deviation. If the deviation takes him off the edge of the table, he has overshot the LZ, and isnβt deployed until the next turn, where he sets up on the table edge where he went off. Various modifiers, like ship damage and special moves, may add positive modifiers to the LD roll. If the modifiers ever take the roll above a β12,β then roll a d6. On a 6, the pilot has crashed the ship: immediately work out damage to the [blank]. On a 1-5, he has come in so sloppy that he has given the enemy pot shots at him. Every enemy who can see the LZ gets a free shot at the ship if he can pass an initiative test.
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