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===Encumbrance=== Because I disdain bookkeeping of all types in my gameplay, we are going to use an even more simplified version of the system given in the books. I will include encumbrance adjustments due to strength. If, looking over your sheet, it is reasonable to suspect that you have no issues with encumbrance, do not bother calculating it. The only time it should matter is if I note that a PC is ridiculously overburdened, and in the context of '''how much treasure a character may bear.''' Treasure is frequently quite heavy! <br/> Encumbrance is measured in coins, and it affects your movement rate. The basic movement rates are as follows: *An unarmored character, or one in leather armor, moves at twelve scale inches per round. *A character in chain mail armor moves at ten scale inches per round *A character in plate armor moves at eight scale inches per round. <br/> Other than this, do not calculate your armor into encumbrance. It is already reflected in your base movement rate. Now, add together your other items carried. <br/> *A small weapon such as a dagger constitutes 20 coins. *A flask of oil is 25 coins, a vial of holy water 5. *A normal hand weapon such as a sword, axe, mace, up to 3 javelins, a bow with arrows, a crossbow with bolts, a score of darts etc. constitutes 50 coins. *A two-handed weapon constitutes 100 coins. *A helmet is 50 coins, a shield is 100. *A spellbook is 50 coins. *Add in 100 coins to represent your pack of equipment - rations, torches, waterskins, ropes, door spikes, etc. If I consider your miscellaneous equipment genuinely excessive, I'll add to this on an ad hoc basis. *A coin is 1 coin, a gem is 1 coin unless specified otherwise. *An item of jewelry will normally be 20 coins <br/> Add together all of your carried items. Carrying 1000 coins or more will your movement rate by 25%. A character with 2000 or more coins will be at half speed. A character exceeding 3000 coins will have penalties as I see fit. <br/> However, characters may also have an adjustment due to strength. A character with a low strength will ADD coins to his encumbrance, to represent the fact that it takes less real weight to penalize him. A character with a high strength will SUBTRACT coins from his encumbrance, representing the amount of weight his musculature can bear as though it were nothing. *3 or 4 strength must add 100 *5 or 6 strength must add 50 *7 through 9 strength takes no modification *10 through 12 may subtract 50 *13 through 15 may subtract 100 *16 may subtract 150 *17 may subtract 300 *18 may subtract 500
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