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=== Kira Vale === {| class="wikitable" |- | Strength: -1 || Agility: +2 || Intelligence: +1 || Willpower: 0 |- | Health: 13/13 || Credits: ₡3 || Supply: 3/3 || XP: 1 |} '''Class''': Psychic '''Skills''': Pilot, Sneak '''Abilities''': * Jump: Once per scene, you may tele-port instantly to a nearby location that you can see. * Telekinesis: You can easily move small objects with your mind. You can attempt to move larger objects, or move things very precisely, but it is difficult. The GM will tell you how. '''Gear''': *Autopistol (light weapon, 1d6 damage, easily hidden) * Folding carbine (medium weapon, 1d6+1 damage) *Light armor (1-armor) Wants to prevent the Merchant House (who trained her as a "knife") from catching up with her. Saw the crew in trouble and joined as a way to make amends for her past. Role vibe: Pilot / infiltrator / former covert operative Kira Vale (she/her) is a 29-year-old human woman of mixed old-Earth ancestry, small-framed and lithe, with short spiked hair she dyes a different color whenever she gets the chance. The color changes often enough that anyone trying to track her by description gets annoyed. She favors a worn pilot's vest with too many pockets, patched and repatched over time, practical enough to look ordinary and distinctive enough that crewmates always know which bunk is hers. A thin scar circles one wrist where she cut out an old House tracker herself rather than let anyone else touch it. She keeps a signet ring on a chain around her neck—an old noble crest she doesn't display openly and almost never explains. If pressed, she calls it a reminder. Whether it was a gift, a promise, or a mistake depends on who's asking and how much she trusts them. Kira was trained by a Merchant House as one of its deniable "knives," a covert operative used for quiet removals, retrievals, and other forms of discreet problem-solving that never appeared on official ledgers. Her psychic talents were shaped into practical tools rather than spectacle: short-range jumps for insertion and escape, telekinesis for silent manipulation, precise sabotage, and operating in places where hands or tools would get her killed. She also learned to fly because the House valued operatives who could manage their own extraction, and because shipping lanes, customs stations, and private docks were the House's true battlefield. The mission that ended her service was officially called a failure. Unofficially, the House tried to retire her before she could ask the wrong questions or become a liability. She survived. Another Knife was sent to finish the job, and Kira has never fully believed that pursuit ended. In the present, Kira works as a pilot and covert hand-for-hire, taking jobs that keep her moving and keep her out of any one port long enough for old ghosts to catch up. She is hyper-competent in a crisis—fast, precise, and eerily calm when things are going wrong—but can spend an absurd amount of time staring at a food menu, changing shirts, or deciding where to sit in a room. Under stress she becomes decisive; in peace, she seems almost allergic to choice. She watches exits, notices patterns, and uses telekinesis for small tasks without thinking about it, the way other people tap a foot or crack their knuckles. She is not eager to kill anymore, but she still carries herself like someone trained to end a conversation before it becomes a fight. ----
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