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Ogre:CharacterCodex:Equipment:Weapons:Tactical
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====Description==== =====Catapult===== : Catapults are siege engines using an arm to hurl a projectile a great distance. : Because the catapult throws its payload in a high arc, it can hit squares out of its line of sight but doing so incurs a -6 penalty. If the Tactical check succeeds, the catapult stone hits the square the catapult was aimed at, dealing the indicated damage to any object or character in the square. Characters who succeed on a DC 15 Reflex save take half damage. Once a catapult stone hits a square, subsequent shots hit the same square unless the catapult is re-aimed or the wind changes direction or speed. : If a catapult stone misses, roll 1d8 to determine where it lands. This determines the misdirection of the throw, with 1 being back toward the catapult and 2 through 8 counting clockwise around the target square. Then, count 3 squares away from the target square for every range increment of the attack. : When re-aiming a catapult, if you have previously seen where the missile landed, you receive a +8 circumstance bonus. If you did not see where the missile landed, you have a +4 circumstance bonus. : '''Medium''' :: Other names: None :: This is a smaller, lighter version of the heavy catapult. It functions as the heavy catapult, except that it takes a DC 10 Tactical check to winch the arm into place, and only two Long actions are required to re-aim the catapult. :: A light catapult takes up a space 10 feet across. : '''Heavy''' :: Other names: Trebuchet :: A heavy catapult is a massive engine capable of throwing rocks or heavy objects with great force. :: Loading a catapult requires a series of 4 Long actions. It takes a DC 15 Tactical check to winch the throwing arm down; most catapults have wheels to allow up to two crew members to use the aid another action, assisting the main winch operator. A DC 15 Tactical check latches the arm into place, and then another DC 15 Tactical check loads the catapult ammunition. It takes four Long actions to re-aim a heavy catapult (multiple crew members can perform these Long actions in the same time, so it would take a crew of four only 1 Long action to re-aim the catapult). :: A heavy catapult takes up a space 15 feet across. =====Crossbow===== : '''Huge''' :: Other names: Ballista :: A Huge heavy crossbow fixed in place. It takes a creature smaller than Large a Very Long action to reload the ballista after firing. A ballista takes up a space 5 feet across. =====Ram===== : This heavy pole is sometimes suspended from a movable scaffold that allows the crew to swing it back and forth against objects. The character closest to the front of the ram makes a tactical check against the Defense of the construction. In addition to the normal damage, up to nine other characters holding the ram can add their Strength modifier to the ram's damage, if they devote a standard action to doing so. It takes at least one Huge or larger creature, two Large creatures, four Medium-size creatures, or eight Small creatures to swing a ram. (Tiny or smaller creatures can't use a ram.) : '''Medium''' :: Other names: Battering ram :: A medium ram is typically 30 feet long. In a battle, the creatures wielding the ram stand in two adjacent columns of equal length, with the ram between them.
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