Editing
Open4E:Encounters
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Standard Actions=== During your turn, you may perform a single standard action. Standard actions are generally acts that require a good deal of your focus and concentration to pull off. You will have a good number of standard actions that you can perform, based on the choices you make when you create your character. However, all characters can perform the following basic standard actions, regardless of who they are. Melee attacks are used to attack creatures who are within reach of your weapons, while ranged attacks are used to attack creatures who are too far away to reach with a sword or a spear. When you make a ranged attack, you provoke an opportunity attack from any adjacent creature - the creature can perform a basic melee attack against you as an immediate interrupt. =====Basic Melee Attack===== * (At-Will Standard Action * Basic Melee Attack) * Effect: You make a basic melee or unarmed attack against one creature. Ranged attacks are used to attack creatures who are too far away to reach with a sword or a spear. When you make a ranged attack, you provoke an opportunity attack from any adjacent creature - the creature can perform a basic melee attack against you as an immediate interrupt. =====Basic Ranged Attack===== * (At-Will Standard Action * Basic Ranged Attack) * Effect: You make a basic ranged attack against one creature. Full Defense is used when you don’t want to attack or perform some other action, but don’t want to be hit by an attack either. Full Defense is a stance - an activity that you begin with an action, but continue to maintain until you decide to stop it, or some other event causes the stance to end. =====Full Defense===== * (At-Will Standard Action * Basic Stance) * Effect: You enter into a defensive stance, which makes it harder to be attacked by other creatures and lets you catch your breath. More complete rules for the Full Defense action will be provided in the combat section. Finally, Skills are specific collections of activities that you can gain training in. Most actions that aren’t attacks are covered by making skill-based checks. =====Use Skill===== * (At-Will Standard, Move, Minor or free Action * Basic Skill Utility) * Effect: You perform a standard, move, minor or free action listed in the Skill section. Sometimes, you need to perform an extended action in combat. While this is risky, it is occasionally necessary. Extended actions are handled as stances: =====Perform Extended Action===== * (At-Will Standard Action * Basic Stance) * Effect: You begin performing an extended action. If you maintain this stance without interruption for a number of turns equal to the action’s duration in rounds (or ten time the action’s duration in minutes), you may make the check for that action.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information