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Opend20: Weapons
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==Combat Bonus== Close Range: Combat bonus costs 1:1 (per hex) points multiplied by (the current bonus) Prime Range: Combat bonus costs 3:1 (per hex) points multiplied by (the current bonus +2) Far Range: Combat bonus costs 2:1 (per hex) points multiplied by (the current bonus +1) Example: Oversized Greatsword. Has a primary range of 2 hexes (3 points) and a bonus to hit of +2 (18 points - 6 points for +1 to two hexes, and 12 points for the second +1 to two hexes) for a total of 21 points. It is easy to see that weapon bonuses are not very efficient ways of spending points. But 'enhanced' weapons have significance within game play (as magical items, for example), which increases their relative value. In addition, the bonuses granted from items are NOT affected by character fatigue or being flat-footed - so even in situations which would normally deny a character their combat bonus, the bonuses from weapons can still be accessed (and used for defense, etc).
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