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Persona Template
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=Identity= A Persona-user's grip on his identity, a gauge of his understanding of his inner self. Higher Identity represents a Persona-user who better understands his inner strengths and virtues, while lower Identity represents a Persona-user who lacks a sense of self or is otherwise disillusioned with his inner reflection. Evokers betray their Identity in one of two ways: denial of the self, and indulgement of the self. If an Evoker chooses to disbelieve in either their Persona strength of character or their Shadow's vile urges, it is an act against their Identity. By contrast, if an Evoker chooses to favor one over the other (like an Evoker who fancies himself a righteous hero through his Persona, or an Evoker who succumbs to his Shadow's wishes), it disrupts the balance of his soul. An Evoker who manages to achieve an Identity score of 10 has found true contentment of the self, and of the world around him. Upon reaching Identity 10, the Evoker embodies The World Arcana. Alternatively if Identity ever reaches 0 the shadow completely overwhelms the conscious mind and the Evoker is transformed into an abomination, a powerful & self-aware shadow wholly consumed by their darker emotions. Sins against Identity 10 - Thoughts of self-denial, forcing unwilling change in another human 9 - Refusing to accept environmental circumstances, indulging Vice at the cost of another 8 - Refusing to accept and understand another human being 7 - Declaration and admittance of self-denial ("You're not me!") 6 - Stealing Energy from unwilling Evokers, injury to another 5 - Stealing Energy from mortals 4 - Killing a human possessed by a Gloom, willingly subjecting a mortal to a Dark Realm 3 - Destroying a Silhouette, completely depleting a mortal of his Energy 2 - Destroying another Evoker's Persona through Energy depletion 1 - Destroying one's own Shadow or Persona Identity complements Morality rather than replacing it entirely, unless otherwise noted breachs against Morality can cause a fall in Identity.
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