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== Class Information == '''Character Level:''' 5 {| class="wikitable" style="margin-right: auto; margin-left: 0px;" |+ Class Arcanist - level 2 |- | '''Free Benefits:''' || Permanently increase your maximum Mind Points by 5. |- ! Skill Name !! Skill Description |- | ''Bind & Summon'' || You may '''bind''' Arcana to your soul and '''summon''' them later. The Game Master will tell you the details of each binding process when you first encounter the Arcanum in question. You may use an action and spend 40 Mind Points to '''summon''' an Arcanum you have bound: the details of this process are explained on the next page. If you take this Skill at character creation, you begin play with one Arcanum of your choice already bound to you, chosen from the list on the next pages. Other than that, you may only obtain new Arcana through exploration and story progression. Initial bound Arcanum: ''Arcanum of the Grimoire:'' * ''Domains:'' knowledge, revelations, understanding. * ''Merge:'' You are able to read, write, speak and understand all languages. You treat your Insight as if it were one die size higher (up to a maximum of d12). * ''Dismiss:'' '''Oracle.''' You ask the Game Master a single question. The Game Master must answer truthfully, describing the vision shown to you by the Grimoire. Once used, this '''dismiss''' effect will not be available until the next dawn. Furthermore, the same question may never be asked more than once. The Game Master has final say on which questions are too similar to be asked again. |- | ''Ritual Arcanum'' || You may perform Rituals of the '''Arcanism''' discipline, as long as their effects fall within the '''domains''' of one or more Arcana you have bound. Arcanism Rituals use [WLP + WLP] for the Magic Check. |} {| class="wikitable" style="margin-right: auto; margin-left: 0px;" |+ Class Guardian - level 3 |- | '''Free Benefits:''' || * Permanently increase your maximum Hit Points by 5. * Gain the ability to equip martial armor and martial shields |- ! Skill Name !! Skill Description |- | ''Bodyguard '' || If you perform the Guard action and choose to provide cover to another creature, that creature gains Resistance to all damage types until the start of your next turn. |- | ''Protect'' || When another creature is threatened by an attack, spell or other danger, you may take their place (any Checks that are part of the danger will be performed against you; you may declare the use of this Skill before or after the Checks have been made). If the danger already affected you, it affects you twice (resolve both instances separately); you also cannot protect multiple creatures from the same danger. If you use this Skill during a conflict, you cannot use it again until the start of your next turn. |- | ''Dual Shieldbearer'' || You may now equip a '''shield''' in your '''main hand''' slot. As long as you have two shields equipped, you gain the benefits of both items and may treat them as the following combined two-handed melee '''brawling''' weapon: '''WEAPON:''' Twin Shields '''ACCURACY:''' [MIG + MIG] '''DAMAGE:''' [HR + 5] physical Deals extra damage equal to your [SL] in Defensive Mastery. (A skill I have not purchased, so moot.) |}
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