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=== Starting Skills === At the start of the RP, the characters are all prisoners of The Facility. It would therefore not make sense for them to have learned certain skills, such as Survival. Thatβs fine. Take whatever skills you want your character to have. They may not even be aware that they possess said skills until they encounter a need to employ them. Feel free to take the skills you want, and roleplay your character discovering their proficiency when the situation arises. '''Skill Potential''' Each player may reserve up to six (6) points from their starting skill point total as Skill Potential. These points may be assigned as needed in the course of play, but once assigned they are permanently set. For instance, if a character with no ranks in Fighting encounters a combat situation, their player may choose to assign two skill points, giving them a Fighting of d6. In this way, characters can be customized on the fly. Skill points cannot be changed once assigned. Once a character earns their first Advance, all remaining skill potential must be assigned; none can be carried over.
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