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Pyric Points
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===Mighty Blow [1 PP]=== Rather than rolling the damage dice on any successful hit or damaging magical attack of some kind you can elect to declare a mighty Blow, at the cost of 1 PP. A Mighty Blow deals the maximum possibly damage. This includes any bonus damage, such as that rolled for sneak attacks. A primitive or standard quality weapons always break irreparably when used to deliver a Mighty Blow. Even masterwork or magical weapons used to deliever a Mighty Blow has a 50% chance of snapping in two, though if it does it will usually be possible to use the broken pieces as some sort of improvised weapon. It is not completely destroyed and may be reforged. A Covenant Item used in this manner has even greater effect - focusing the power within to charge the attack with the power of a full Critical Strike (although you must roll to confirm). Because of this power the Covenant Iterm has a 25% chance to break and may be reforged by exalted effort (left to the GM). <br> '''Pyrrhic reprecussion:''' Losing the benefit of your weapon is one reprecussion. If a magic item or Covenant Item is used in this manner the effect is to be determined by the GM based on the situation. It could be anything from explosive results to a curse lashed back on the attacker. If magic/spells are used in this manner the magic or spell in question has a 50% chance to be more difficult to enact for the next 24 hours. Effectively treated as if a Red Mirror is working against you.
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