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==Advancement/Promotion== The target number is inversely proportional to the Survival number: * Survival 3 or 4 = Advancement 8 * Survival 5 = Advancement 7 * Survival 6 = Advancement 6 * Survival 7 or 8 = Advancement 5 ''Exception #1:'' Nobility have higher Advancement numbers, reflecting the lack of positions to advance to (as you're ''already''<br> on top of the heap). ''Exception #2:'' Scouts have lower Advancement numbers, reflecting their vast range of experience (as you get extra skills). EDIT: I seem to have missed my math somewhere, because these numbers don't quite reflect. I'll be double-checking. The attribute depends on the following: ''Str''<br> Careers in which you hit things for a living. (Barbarian, Enforcer.) ''Dex''<br> Careers that greatly reward speed and agility. (Performer, Thief.) ''End''<br> Careers where simple survival is the measure of success. (Colonist, Scavenger.) ''Int''<br> Most careers. ''Edu''<br> Careers that prefer one to do things by the book. (most military careers, Administrator, Courier.)<br> Careers based upon specialized knowledge. (Physician, Workers in a trade.)<br> Careers where advancement is based upon how well you write the report. (Explorer.) ''Soc''<br> Careers in which one closely deals with the upper classes. (Diplomat.)
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