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Raiders of the Rim:StarsystemRules
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== '''Settlements''' == These rules are for randomly generated settlements, but can also be used to model planned locations. Roll 4dF with minus also counted as plus to find settlement Scale. -2 for desert, ice, water and hell worlds; +1 for temperate and jungle worlds; -3 for planet wilderness region. '''Scale''' Scale is the fundamental attribute for a settlement, with rough values as follows: *+6: Megapolis/hive city *+5: Capital/leading metropolis *+4: Major city *+3: Large town *+2 Small town *+1: Small village *0: Isolated family house, trading camp, experimental station, outpost, stopover diner, etc. A settlement's Scale determines its Resources. A settlement will almost certainly have any item or service that requires a Resources roll equal to or less than its Scale. A settlement will also have a number of Aspects equal to its scale. For instance, a +1 village could have one Aspect only: BemFok-Mid-Dustbowl; while a +3 town could have Leorand Falls/Best Mart on the River/Smugglers Haven. (GMs should probably make at least one of these a Trouble Aspect for the players.) '''Facilities/Resources''' Here's some arbitrary Resources levels for one or two specific facilities to match a settlement's Scale: *+6: Mass cloning facilities, space shipyards, orbital facilities *+5: Central government, cutting-edge tech (+1 above planetary base level) *+4: Spaceport, major financial services, mercenaries *+3: Research facilities, archives, garrison, government, legal services *+2 Repairs, transportation, arms, medical facilities, basic financial services *+1: Basic amenities, power *0: Food, drink, breathable air, shelter A settlement may have more than these, but that's a matter for GM choice and planning.
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