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==Locations== '''Rebellion Home''' Beacon '''Imperial Locations of Note''' *The Drowning is a marshland not too far from you. It contains the source of the Empire's ability to detect all magic within its borders. **Weakness: Low Morale - The soldiers here are cowardly, easily demoralized, and looking for something better. Fear and recruitment are extremely effective against them. *Doctor Cacophony is building a laboratory on the western coast. When complete, it will grant him the ability to create terrible monsters for the Empire. *Alabaster ("The White City") is the capital of the Empire. Strangely, none of you seem able to agree where it is actually located. *Fort Irongate is the base of naval operations and keeps an eye on the Merfolk and other potential threats from the sea. *The northern city of Gale is a noted home of craftsmen and engineers. *Harmony was reported to have a high degree of unrest, but that seems to be cooling a bit. *Harvest is the center of the largest argicultural area in the Empire and a key to keeping people fed. *Paradiso is the city often held up by the Council of Truth as a model of what it provides - wealth, comfort, taste, and luxury. *Tremblor Keep keeps watch against threats from the north that might come through the pass in the Titan's Reach mountains. '''Of Interest to the Empire''' *The Empire is looking for Sfhaug Terrekanilll, a famed hoard of the Dragons rumored to be reached through a cave mouth in the Jumbled Hills. Should they control the hoard, their troops will have command over fire. (Improved Armory) *Sren Ksasch, the lone aboveground Spider settlement. Among the more minor settlements in size, but important mainly for visibility and cross-cultural relations - If anyone's ever been to Spider territory, most likely they went to Sren Ksasch. It's close to Dwarven lands. It's in a jungle biome, and the Spiders (that were) living there are more tarantula like (bigger and hairier). Sren Ksasch was "mysteriously" abandoned, and the Spiders believe that the Empire killed or captured the Spiders and other peoples living there, in order to steal Spider secrets, perhaps even the secret to create the magical silver threads to other worlds. *Dwarf Location: *There's an island offshore, a half day's sail (or less if you're using magic) from our port city, called Black Lizard Island, which is a major trading center between the Empire and other states. It's an independent state with a curious ruling system, and nobody knows why they haven't cracked down. Is it because the Black Lizardfolk have some kind of arcane weapons, or does the Empire find it helpful to have a place outside their control which is crawling with their spies? It's a strange, dangerous place but sometimes it's the only place to do business. *The Coral Shallows. A place of great natural beauty, home to the brightly coloured Seleth merfolk who believe in living in harmony with the sea. The Empire has cleared vast swathes of it to open up shipping lanes, expand their fishing waters and steal the iridescent coral, killing many of the Seleth in the process. *Organization Location:
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