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===POWER SET=== '''EXPERIMENTAL REACTIVE-ADAPTIVE PHYSIOLOGY''' Shapeshifting d8 *SFX: ''I Get Knocked Down''. When receiving stress of one type, you may redirect it to either other type. *SFX: ''Take The Hit''. Spend 1 PP to take physical stress intended for a nearby ally or friend. *SFX: ''My Weakness is Strong''. You may add all stress to any roll. An empty stress die defaults to d6. *SFX: ''Getting Ground Down''. Gain 1 PP and step up any stress meter. *SFX: ''Pulling Your Punch''. You may step down a stress meter and your effect die when attacking. *SFX: ''Counterattack''. On a reaction against a direct physical attack action, inflict emotional stress with your effect die at no PP cost or spend a PP to step it up by +1. *SFX: ''Healing''. Add Shapeshifting to your dice pool when helping others recover stress. Spend 1 PP to recover your own or another’s physical stress or step back your own or another’s physical trauma by –1. *SFX: ''Teamwork Makes The Dream Work''. When creating an asset or complication, use a team-mate's specialty or reroll any 1s. If the asset or complication is available only to team-mates, both boons apply. *Limit: ''Mercurial Biology''. Roll Shapeshifting at 1d6 if multiple stress meters are above d10. *Limit: ''Alien Hybrid''. Earn 1 PP when affected by alien-specific Milestones and tech. *Limit: ''Overworked''. While stressed out, asleep, or unconscious, shutdown ERAP. Recover ERAP when you recover that stress or wake up. If you take mental trauma, shutdown ERAP until you recover that trauma.
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