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Rogue Trader Giovanni Arcadion Metis da Solo
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==Stats== {| class="wikitable" |- ! WS ! BS ! S ! T ! Ag ! Int ! Per ! WP ! Fel ! Wounds ! Fate Points ! Insanity Points ! Corruption |- | (5)9 | (3)3 | [12] (4)1 | (4)0 | (3)0 | (3)1 | (3)5 | (3)3 | (5)7 | '''12''' | '''3/4''' | '''3''' | '''8''' |} ===Combat=== '''Melee''': <br> Power Fist - WS 59; 2d10 +30; Pen 9 <br> Power Sword: WS 59; 1d10 +20; Pen 5<br> * Charging +10 * Ganging up on enemy w 1 Ally: +10 * Ganging up with 2+ Allies: +20 * Higher ground: +10 * vs Prone: +10 * vs Unaware or Surprised: +30 * vs stunned: +20 * All-Out Attack: +20; cannot Dodge or Parry * Defensive Stance: +1 Reaction; opponents suffer -20 penalty WS * Guarded Attack: -10 WS attack; +10 Parry/Dodge '''Ranged''': <br> Sacristan Bolt Pistol - BS 33+10; 30m; S/2/-; 1d10+6 X; Pen 4; 10 rds mag; Full round reload; Tearing, Reliable; -10 to BS Tests unless the wielder has SB >3. Now shoulder-mounted, can be fired once per turn as a Free Action <br> * Short range (15m or less): +10 <br> * Point blank (2m or less): +30 <br> * Aiming half action: +10 <br> * Aiming full action: +20 <br> * Firing from prone: +10 <br> * vs Stunned enemy: +20 <br> * vs surprised or unaware enemy; +30 <br> * Semi-auto burst: +10; 1 additional attack for 2 DoS <br> '''Defence''': <br> Best Craftsmanship Light Carapace Armour + Toughness Bonus: 10 | All <br> Power Sword: Parry 74; 75% to destroy attacking weapon when Parrying if it isn't a Power, Warp, or Natural Weapon <br> Rosarius: Protection Rating 45 (roll under 45 to void ranged attack) Combat Stats when Raging: +10 WS, +10 STR, +3 SB (and melee damage; +6 melee damage w power fist), +1 TB (and armour soak); -20 BS, -10 IN ===Skills=== '''Interaction'''<br> Command +10 (FE), Commerce (FE), Charm (FE), Inquiry (FE) '''Knowledge''' <br> Common Lore (the Imperium) (IN), Forbidden Lore (the Warp) (IN), Scholastic Lore (Astromancy) (IN), Speak Language (Low Gothic, High Gothic) (IN), Evaluate (IN), Literacy (IN) '''Physical''' <br> Awareness (PE) ===Talents=== '''Air of Authority''': On a successful Command Test, affect 1d10+FE Bonus NPCs <br> '''Ambidextrous''': No penalty for using his off-hand '''(200 xp)''' <br> '''Dark Soul''': Half the normal penalty vs Malignancy<br> '''Decadence''' Fail (TG Bonus x2) TG Tests before passing out; +10 resisting addiction <br> '''Frenzy''': +10 WS, ST, TG, WP; -20 BS, IN; must attack nearest enemy in melee combat; immune to Fear, Pinning, stunning, Fatigue; may not Parry, Flee, retreat; must use All-Out Attack if possible <br> '''Flagellant''': Must spend 20 mins praying every day and suffer 1 point of self-inflicted damage; +10 to WP vs Malignancy; Frenzy as a Free Action <br> '''Melee Weapon Training (Universal):''' Use Chain, Shock, Power weapons <br> '''Paranoia''': +2 to Init; GM may secretly Test Perception to notice hidden threats <br> '''Peer (Nobility, Military)''': +10 to Interaction Skill Tests with <br> '''Pistol Weapon Training (Universal):''' Use Bolt, Las, Launcher, Melta, Plasma, SP pistols <br> '''Renowned Warrant:''' +10 to Interaction Skill Tests with those who understand the importance of his Warrant of Trade '''(200xp)''' <br> '''Talented (Command)''': +10 to skill <br> ===Traits=== '''Exceptional Leader''': 1/round as a free action, Giovanni can add a +10 bonus to any Test made by a visible ally within earshot. <br> '''Lord-Captain''': During Starship Combat, he can grant this ability to any character aboard his ship for the duration of that Strategic Turn. <br> '''Etiquette''': +10 to Interaction Tests when dealing with high authority or in formal situations. <br> '''Vendetta''': He has enemies... <br> '''Unnatural Strength (x2)''': from BC synthetic muscle grafts; triple STR Bonus; add multiplier as DoS to opposed STR checks
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