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RuneQuest 2.5 Combat
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==Spot Rules== *'''Knockback:''' for every 5 full points of damage rolled above the targets size, regardless if parried or absorbed by armor, the target is knocked back 1 meter and must make a DEXx5% roll are fall prone. On some special attacks and specifically declared knockback attacks with a shield, the entire damage is treated as knockback damage regardless of the target's size. Being knocked back into other people requires both to make the DEX roll, plus both take 1d6 damage to a random location for every 3 meters of knockback. Being knocked back into a solid object results in 1d6 damage per meter traveled. *'''Hit Locations:''' use the missile location table for both missile weapons and thrusting weapons, and shield attacks. Use the melee weapon table for slashing and crushing weapons. *'''Passive Shields:''' bucklers cover the left arm, medium shields cover the left arm plus one other location, and large shields cover the left arm plus two other adjacent locations. A hit that lands on a covered location receives half the AP of the shield as passive defense, if the shield wasn't used to successfully parry thus getting full AP. Damage in access of that half AP does damage the shield. *'''Attacking while mounted:''' substitute mounts strength bonus for rider's and roll 1d10+10 for hit location. *'''Partial Cover:''' roll a normal attack. If the hit location is covered, then then no damage is done or it is reduced depending on the blockage.
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