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ST Phobos: 24C Station Tasks
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==Tactical== '''Communications''' *''Hailing Frequencies Open'': Control/Engineering + ship's Communications/Engineering with standard Difficulty 0 and power requirement 0 - Opens communication channel *''Respond to Hail'': Control/Engineering + ship's Communications/Engineering with standard Difficulty 0 and power requirement 0 - Opens communication channel after being hailed *''Intercept'': Insight/Engineering + ship's Communications/Security with Difficulty set by GM and power requirement 0 - Listens in on signals from 1 target within Long Range *''Signals Jamming'': Control/Engineering + ship's Communications/Security with Difficulty set by player (1-3) and power requirement 1 - Increases target's difficulty of ''Hailing Frequencies Open'' and ''Respond to Hail'' *''Damage Report'': Insight/Command + ship's Communications/Engineering with standard Difficulty 1 and power requirement 0 - Reduce difficulty of repair task(s) by a variable amount '''Security Oversight''' *''Internal Sensors'': Reason/Security + ship's Sensors/Security with standard Difficulty 1 and power requirement 0 - Detect personnel *''Deploy Security'': After sending security team to location, Security Oversight makes an opposed Role with Presence/Security vs opposition. No power requirement. *''Internal Containment Fields'': Reason/Security + ship's Structure/Security with Difficulty set by GM and power requirement 0 - Contain intruders '''Tactical Systems''' *''Shields Up/Down'' (Minor Task) - Activates/Deactivates Shields *''Fire Weapon'': Control/Security + ship's Weapons/Security with Difficulty defined by Weapon/Range and power requirement defined by the weapon - Fires shipboard weapon *''Modulate Shields'': Control/Security + ship's Structure/Engineering with Difficulty 2 and power requirement 1 - Increase ship's Resistance by 1 (+1 per 1 Momentum) *''Tractor Beam'': Control/Security + ship's Structure/Security with Difficulty 2 and power requirement 0 - Immobilizes enemy vessel
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