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===Example 3=== Why is Gutboy Barrelhouse attacking his companion anyway? Well, the day before, he founds himself debating Modalist Monarchian theology with Balto in front of a bunch of other dwarves (who are very passionate about theology for some reason). The GM decides that this kind of debate is both intellectual and social, so he calls for a roll based on INT and either PRE or MAN, depending upon the orator’s style. Gutboy has an INT of -2, a PRE of +2, and a MAN of -1. He uses INT + PRE and he has no useful abilities (like Theology or Debate). Gutboy’s active modifier is -2 +2 = 0. Balto’s player suggest that he might resist with ACU + WITS. The GM says that since Gutboy is using PRE (using his ferocious demeanor rather than clever arguments), that either RES or WIL should come into play. Balto’s player is pretty sure that WIL isn’t appropriate as he isn’t going to be convinced on this topic by some loud dwarf, but concedes that he might need some verbal standfastness. So his reactive modifier is determined to be ACU (+2) + RES (0) plus Theology (+4) = +6. Gutboy rolls and get’s a “5” which modifies into (5 + 0 – 6 =) “1” for the Contest roll . In a rare show of insight, Gutboy decides to use a standard argumentative technique with an Effect rating 1, rather than try to browbeat the monk (use a higher Effect rating), so the result is multiplied by 1 (unaffected in other words). A “-1” Contest roll means –2.66 checks delivered to himself (which rounds up to –3 checks). What did he do? Maybe he quoted some heretical source, or thought they were talking about Buddhism instead of Christianity, or couldn’t think of anything to say and called Balto a name, or just sat there and gargled. Anyway, he’s now at –3 for any further actions in this contest. Balto now smiles and begins to demonstrate what a clod the dwarf is. Contents [[Samsara:Main Page|Main Page]] 1.[[Samsara:Fundamentals|Fundamentals]] 2.[[Samsara:Contests|Contests]] 3.[[Samsara:Modifiers|Modifiers and the Character]] 4.[[Samsara:Attributes|Attributes]] 5.[[Samsara:Abilities|Abilities]] 6.[[Samsara:Motives|Motives]] 7.[[Samsara:Checks|Checks]] 8.[[Samsara:Character generation|Character Generation]] 9.[[Samsara:Samsara points|Samsara Points]] 10.[[Samsara:Long term play|Long Term Play]] 11.[[Samsara:Examples of play|Examples of Play]] 12.[[Samsara:Ultramundane abilities|Appendix A - Ultramundane Abilities]] 13.[[Samsara:Settings|Appendix B – Settings]]
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