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== STATUS == <font size=1>[https://wiki.rpg.net/index.php/SavageWorldAdvEd.FadingSuns Back to the Top]</font size></br> Status is a trait represented with a dice that you can add your Wild Die. By default player characters starts as Middle Class within the Known Worlds (a base D6 in both Status and Wealth, see below). Edges and Hindrances can affect this rating. If a character wish to not belong to one of the Faction they are considered a Freeman, or a semi-independent peasant/yeomen. These characters do not have any real power within the Known Worlds but they are not restricted in travel and the Church affords them more leeway on the restrictions it imposes on others of the peasant class (technology, etc). In addition to determining base Wealth and general social interactions, Status affects several skills as well. When using Gossip, Intimidate and Persuasion, the difference in Status serves as a bonus if the character has a higher Status than the target, or a penalty if his Status is lower (+/-2 per level difference). Conversely, when using Taunt, a character with lower Status receives the difference as a bonus, while the higher Status Taunter takes the difference as a penalty. This can also affect ones Networking checks (SWAE pg. 133) depending on the situation (GMs call). At the game master’s discretion, other, more passive skills – such as Notice or Stealth – might suffer a penalty when a character’s Status could conceivably come into play. An Aristocrat trying to use Stealth to follow someone in a working low-hab neighborhood stands out somewhat. A Criminal from the slums trying to use Streetwise in a Royal Court will encounter similar difficulties. When a modifier is deemed appropriate for such skills, treat an area or neighborhood as having the same Status as the majority of its inhabitants, and apply a penalty equal to the difference in the character’s Status. {| class="wikitable" | '''RANK''' || '''STATUS''' || '''DIE''' |- | 1 || Slave or Outcast (Sub-hab Ganger, Peasant-Serf, Slave, Mutant, Alien, Outcast) || d4-2 |- | 2 || Lower Class (Yeomen, Imperial Army Soldier, Vassal) || d4 |- | 3 || Middle Class (Knight, Lay-Priest, Guilds-Man) || d6 |- | 4 || Upper Class (Barnett or Baron, Canon or Primates, Guild-Chief) || d8 |- | 5 || Elite (Earl or Marquis, Deacon, Guild-Administrator) || d10 |- | 6 || Lesser Royal (Count, Bishop or Archbishop, Guild-Lord)* || d12* |- | 7 || Royal (Duke, the Patriarchy, Guild-Arcmagi)* || d12+1* |- | 8 || Ruler (the Emperor of the Known Worlds)* || d12+3* |- |} : *''These levels of Status are NPC level only'' '''Other Uses of Status''' *'''Claim of Hospitality''': One important aspect of Status is to make a Claim of Hospitality. Characters can make a claim once per game session (within their own status level or lower). Characters roll their Status die, against a base TN 4, modified by their standing and reputation with whom they are asking. A Claim of Hospitality can get the character a safe place to stay for an extended period of time, borrow some piece of equipment, gain access to special gear, gain information or learn a secret, etc. The higher the character’s status the better the ‘claim’. Raises gain additional help. *'''Open Doors''': One’s Status can also allow one access to restricted area. For example a Planetary Noble can often gain an audience with the Sector Governor where a lesser person could not. Inquisitor’s status is often used for them to gain access to various restricted areas, etc. Generally the TN is a 4 +/- the level of access that you want and the restrictions of that area or information. This is mostly used for upper level governmental access as opposed to low-Hive scum.
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