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Scariks Strands40k Faith
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== Emperor's Mercy == '''Faithful Acts of Mercy''' *'''Grace''': Allies gain a Fate Point, if not spent before end of scene it is lost. *'''Martyr's Gift''': Lay on hands to remove Health Stress or Consequences from target. User takes damage equal to half (round up) the Stress removed plus 1 point for each level of Consequence removed to both their Health and Composure tracks. *'''Divine Endurance''': Allies count as rolling +4 on 4dF whenever they test to resist Fatigue. '''Devoted Acts of Mercy''' *'''Respite''': So long as the user prays for allies that can hear and see the user their Health Consequences may not be tagged of Compelled and they gain +2 to all tests to resist fatigue. *'''Divine Ministration''': +(half Will) to tests to heal wounds when active. Even when not invoked Will complements Science for healing purposes. *'''Miraculous Recovery''': Cure a single Major or Severe Health Consequence of the target, both target and user suffer a Composure Consequence of one level lower than the one healed. *'''Mental Calm''': remove recent Composure stress resulting from fear or insanity attacks, gain +1 to resistance vs further Composure stress from fear or insanity, affects allies *'''Spiritual Cleansing''': remove recent Health stress resulting from corruption attacks, gain +1 to resistance vs further Health stress from corruption, affects allies *'''Revelation''': Negate any active, ongoing Fear condition and targets may test Will vs 3 to also end any ongoing psychic powers affecting them, affects allies. *'''No Rest for the Faithful''': Affected may take an Extreme Consequence without reducing their Refresh and they add 2 Health stress boxes. When the effect ends the affected all suffer a Fatigue attack with a strength of the user's Will. '''Saintly Acts of Mercy''' *'''Resurrection''': One target (including self) who takes an Extreme Consequence is immediately healed of all Health stress and Consequences though they must change an Aspect as normal.
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