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=Rolling Up= Just to clarify, we're not talking about weed and rislas here. Well, not mostly. We're talking about making your characters. There are just '''ten attributes''' for each ''Scum'', that will tell you pretty much everything you need to know about them. They fall into five pairings. To generate the first attribute in a pair, roll a 6-sided dice. This sets that attribute. To generate the second attribute in a pair, you need to deduct the first attribute from seven. For example, if you have a ''Nutter'' attribute of 5, then you'd have a ''Sneaky Bastard'' attribute of 2. The pairings are as follows: * '''Nutter''' .... '''Sneaky Bastard''' * '''Well Shaggable''' .... '''Good mate''' * '''I'll cut ya!''' .... '''Not bovvered.''' * '''Pisshead''' .... '''Stoner''' * '''Shrapnel''' .... '''Drugs''' So, for example, if you rolled in sequence 5, 2, 4, 1, 3, then your character sheet would now look like this: * Nutter 5 * Sneaky Bastard 2 * Well Shaggable 2 * Good mate 5 * I'll cut ya! 4 * Not bovvered 3 * Pisshead 1 * Stoner 6 * Shrapnel 3 * Drugs 4 Bear in mind these are just your initial values in game - they'll change as the game goes on. The higher an attribute is, the better it is. During the game no attribute can go above 10 or below 0 - these are the limits of a Scum's potential. So what do these attributes mean? The '''Nutter''' attribute represents how likely you are to hurt someone when you attack them. Its not really skill at fighting (as these are just Scum kids, not martial artists) but more the willingness to stick a knife in someone's gut, or a boot in their face. You use this attribute when you want to hospitalise someone. The '''Sneaky Bastard''' attribute is used to avoid being detected (i.e. stealth) but also to avoid being the one that stands out (i.e. social camouflage). If you're trying to move unnoticed past a guard dog, you'd use this attribute, but also if you're standing in a police line-up and hoping not to be the one the old granny picks out, you use this attribute. The '''Well Shaggable''' attribute describes how sexually appealing you are. This isn't just a case of being good looking - its also a function of fashion sense, of flirtiness and of sexual confidence. The attribute is used whenever you are trying to socialise with Scum of the opposite gender. The '''Good Mate''' attribute describes how likeable you are to your mates. This isn't really anything to do with being charismatic (as very few Scum could truly be described as such), but rather means that other Scum see you as less of a threat, they think you're less likely to backstab them, and they generally think you're harmless. The '''I'll Cut Ya!''' attribute is all about your ability to start a fight. Its a mix of intimidation, getting in someone's face and riling their emotions. The game system doesn't let you just walk up and stab anyone - you have to find excuses to do so first. This attribute helps you do so. The '''Not Bovvered''' attribute is all about your ability to avoid a fight. In someone other than Scum, it might be said to represent self control, or inner discipline. Of course, no Scum really has self-control or any sort of discipline, so what this attribute really represents is the ability to purposefully ignore other people. The '''Pisshead''' attribute shows how well you can handle your alcohol. A low attribute in this means you're likely to start acting like a twat after a couple of pints, and will be on the floor after four. The '''Stoner''' attribute marks how well you can handle your drugs, especially weed. A low attribute in this means you're likely to fall asleep after smoking a joint, or start dancing like someone's dad when you've popped an E. '''Shrapnel''' is spare change - the loose coins you carry in your pocket. In game terms, each point you have in shrapnel is two or three quid, but the game system doesn't demand that you keep track of money in pounds and pence. After all, if you're planning your finances precisely, you're probably not Scum. Instead, shrapnel is checked against like any other attribute, to see if you can afford stuff (like beer and plastic fashion accessories). '''Drugs''' is the drugs you have on you - maybe a pouch of weed, a few tabs and enough coke for a line or two... Again, we don't track drug inventory precisely, as player characters are the sort to stash an old joint in a back pocket or in the heel of their shoe, then forget that its there for a week or two. Instead, the drugs trait is checked against to see if they have weed on them when they need it. We'll come back to these attributes later, but for now, its worth keeping track of where your ''Scum's'' strengths and weaknesses lie. <br><br><br><br>
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