Editing
Second String:Agent Augur
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Game Information== '''Archetype:''' Controller '''Stress Capacity:''' 5 ===Traits=== '''Brawler:''' When fighting Unarmed, you Evade with 2d6 rather than 1d6. '''Crowd Control:''' You can use any power that does not directly inflict damage on up to three targets rather than one. ***Opportunist:*** If an enemy within range fails to hit with an attack against you, you may immediately make an attack against them with Disadvantage. ===Power Traits=== '''Mind Reading 2:''' As an action, you may read the mind of one target. You gain Advantage on your next roll against them, and for one turn you may Evade their attacks without taking an Evade action. '''Telekinesis 2:''' As an action you can interact with objects in your line of sight as though you were adjacent to them. As an action you can hurl objects or targets. Targets must make a Save Test with Disadvantage. If they fail, you may hurl them into another object or target dealing 2 damage. You gain '''Flight 1:''' You can fly, reaching near to the speed of sound at peak. It takes two actions to reach top speed. ===Details=== '''Power Origin:''' Enhanced '''Weakness:''' ''Disembodied Intelligences:'' Whether they're astral projections, ghostly spirits or beings of pure energy, immaterial mentalities are a jarring discordancy to his psionic senses. Complains of headaches and nosebleeds when such entities are in the vicinity, which may give away their presence. Artificial intelligences hosted on hardware like a computer or a robotic body don't cause him problems, though. '''Trained Weapons (roll 2d6):''' Unarmed '''Mastered Weapons (roll 3d6):''' Karate Chops '''Belief:''' Knowledge is power. '''Family Trade:''' He doesn't officially have a past any more, but he sure does know a lot about antiquities and fine art - and the black market for them.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information