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==Duatin Erethol== Duatin Erethol is a border territory, surrounded by enemies. To the west is the untamed wasteland, consistently spitting out monsters and bands of mutated raiders at the countries borders. North of here is the Kul’Doran forest. Thought he cat people are mostly reclusive they have previously been spark to confrontation with devastating results. Further north still lie coastal lands abandoned by humans in the dark ages and now populated by large numbers of gnolls. Orc raiders are a common site in the Thunderline mountains to the south and the Calastus mountains in the east are home to bizarre creatures made almost entirely of rock that don’t take kindly to visitors. Unsurprisingly, Eretholiers have little time to worry about much in their lives. Add to the equation above frequent raids by Sahaugin and pirates on the northern shore and setting foot outside civilization in Duatin Erethol means taking your life in your hands. The roads of the country are very well patrolled and maintained as, without a safe means of travel, trade would be impossible. Even so, most people travel on the rivers for speed and security. Politically, Duatin Erethol is a republic of sorts. Each habitation of a certain size has a governor who sits on the Eretholier Council. This council sits only occasionally though as the governors are almost entirely autonomous. The council acts only on matters of national safety and legislation. It would in fact be more sensible to look on Duatin Erethol as a collection of diplomatically friendly city-states. The treaty of Highwood ensures that the country is capable of acting in a unified fashion in times of needs and ensures that matters such as highway maintenance, national trade issues, defence of the land and other nationwide topics are dealt with in a manner fair to all concerned. The leader of the Eretholier Council is the Princeps. The Princeps is elected much like a king but has few, if important, powers. He may not vote on the council nor may he be a part of the decision making process. He is not the governor of any city (though his headquarters are in Duathol) and his sole responsibility is to ensure that the tenets of the treaty are strictly adhered to. He keeps the council running and keeps it fair. He has the power to instigate a vote to strip a governor of his title if he is deemed to be in breach of the accords of Highwood as well as taking other punitive actions. Duatin Erethol is a frontier land and, as such, is very geared towards the military. Nearly every fighting man can be called upon in times of war and it is compulsory for men to undergo martial training and a year in service to the military. This year must be done at some point between the age of 16 and 30. Exceptions are possible if the person is deemed to have performed other services to the state though he must still undergo his martial training. Two mountain ranges mark borders in Duatin Erethol. The Calastus to the east divide Erethol from the Qualor Ereblis and the Thunderlines to the south separate Erethol from the lands of the Plainsmen. A small community called Calm Cove is the only part of Erethol that lies south of the Thunderline mountains. [[#Sempere|Back To Top]] ===Calm Cove=== ===Camber=== Sitting almost exactly in the centre of the country, Camber is the centre of trade and travel in the country as it sits on 3 rivers and several major highways. Nearly all the trade in the country comes through Camber and it is often said that the city grows fat and rich by its mere existence. The dockworkers union in Camber is almost as powerful as the governor himself. It is also reputed to be the headquarters of the Theives' Guild. ===Duathol=== The capital city of Duatin Erethol, Duathol was built shortly after the reformation to be the seat of the new Council. Smaller than Erestin, Duathol has its own charm. It sits on the coast in the north-west of the country, slightly further south than Erestin. Where Erestin is a fortress, Duathol is very much a modern city with wide boulevards, bubbling fountains and many green parks. It is also a moderately busy port with a thriving ship-building trade. ===Erestin=== The old capital of Gavilan, Erestin is the largest, grandest and oldest city in the Three Kingdoms. A fortress as well as a beautiful city Erestin lies in the foothills of the Calastus mountains in the north-east of the country. Every corner you turn in Erestin leads to architectural marvels and works of public art that are technically impossible to recreate in the modern age. It's narrow, winding streets have been the setting for many poems, plays and novels across the years. ===Guldervale=== Pop: 24,900 Racial Make-Up: Human 79%, Halfling 13%, Half-Elf 3%, Other 5% [[Guldervale]] ===Port Blackheart=== Population: 61 000 Racial Make-Up: Human 45%, Halfling 12%, Elf 7%, Undead 6%, Other 30% [[Port Blackheart]] ===Southwall=== A marvel of the age of Gavilan, the Southwall extends dozens of miles from the Kul'Doran forest to the north and the Thunderline mountains to the south. At the very south-west of the country the city of Southwall houses and enormous garrison who are the first line of defence against the horrors the Wasteland spews out. For centuries the Southwall has stood, never faltering against the threat of the Wasteland. Due to it's large garrison the city operates under fairly constant martial law where criminals are punished extremely harshly.
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