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Sevek Hyperion
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== Talents & Abilities== '''Mind Meld:''' You've undergone training in telepathic techniques that allow the melding of minds through physical contact. This always requires a task (normally Control+Science) with a Difficulty of at least 1, which can be opposed by an unwilling participant. If successful, you link minds with the participant, sharing thoughts and memories. Momentum may be spent to gather more information or to deepen telepathic exchanges. The link goes both ways and it is a tiring and potentially hazardous experience. Complications can result in taking Stress, pain, disorientation, or lingering emotional or behavioral difficulties. <br> '''Call to Action:''' In a conflict, you may use the Prepare minor action to grant one ally who you can communicate with a minor action of their choice, which they perform immediately.<br> '''Crisis Management:''' The momentum cost to use the Direct major action is removed.<br> '''Constantly Watching:''' At the start of an action scene, the gamemaster must spend an additional 2 Threat to have an NPC take the first turn. YOu may also reroll 1d20 on any task attempted to locate a hidden enemy or danger.<br> '''Species Ability β Mental Discipline:''' Maximum Stress is based on Control rather than Fitness. You may suffer 2 Stress to avoid suffering any Trait that represents an emotional state. However, if you become Fatigued, you increase the Potency of any such emotion-related Trait by 1.<br>
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