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Sir Harn, the Red Knight of Tisbury
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== Skills == *Languages **Common **Bestial **Goblin *General Proficiencies **Adventuring **Leadership II (+2 max hench, +2 base morale to any domain I rule) **Manual of Arms II (can train light infantry & heavy infantry [1 month], light cavalry [3m], and heavy cavalry [6m]) **Riding (Horse) **Riding (Hippogriff) **Knowledge-History (can recall expert commentary or information related to his field on an 11+ roll) *Class Proficiencies **Battlefield Prowess (Henchmen and mercs get +1 to morale when I personally lead them) **Command (Henchmen and mercs get +2 to morale) **Fighting Style, Weapon & Shield (+1 AC when fighting with 1H weapon and shield) **Weapon Focus-Swords & Daggers (double damage on natural 20)
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