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Sisyphus Yeshar
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==Talents== '''Navigator Powers''' *'''(Novice) Gaze into the Abyss:''' ''Sisyphus is skilled at perceiving the warp-borne gifts of others, and can even track them somewhat.'' ** A Perception Test determines if a target holds the taint of the warp (psy-rating, 20+ corruption, posessed, etc). Can be used for psychic Tracking of such. * '''(Novice) Held in My Gaze:''' ''Sometimes a target must be kept from using their gifts; Sisyphus is capable of ensuring they stay where they should be, as his prisoner.'' ** Opposed Willpower Test against target within 30m, on a success target is locked and will remain so until another power is used and must beat Navigator to use powers. Daemons take +1 damage from Warp Instability. * '''(Novice) The Lidless Stare:''' ''Sometimes, all that falls under Sisyphus' gaze must perish.'' ** Opposed Willpower Test against all within 15 metres, any who fail take 1d10 + WB Energy damage (ignores non-warded armour and toughness) and is Stunned for 1 round. Costs 1 Fatigue. * '''(Novice) Stripping the Husk:''' ''A trained Navigator can damage only a single target with their gaze.'' ** Opposed Willpower Test against target, on a success do 1d10 R damage that ignores non-warded Armour; target is automatically Knocked Prone. '''Weapon Talents''' * ''''Pistol Weapon Training (Universal):''' ''Sisyphus is trained with most of the standard pistols of the human sphere.'' ** Proficiency with all non-flame and non-exotic pistol weapons '''Other Talents''' * '''Foresight:''' ''With time to examine a problem, Sisyphus can bring to bear a formidable mixture of intuition and logic on a task.'' ** With ten minutes to prepare, gain +10 to an Intelligence Test. * '''Jaded:''' ''Sisyphus has seen much in his life, and has an almost unnatural equilibrium that few events can shift.'' ** Immune to Fear Tests and insanity caused by xenos or other 'mundane' events * Talented (Navigation, Psyniscience) * Technical Knock
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