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== Featโs == === Abyssal Heritor === '''Claws of the beast''' <nowiki> [Abyssal Heritor]</nowiki> Your hands are twisted like claws. This deformity allows you to deal more damage then usual with your unarmed strikes and sneak attacks. Benefit: Your natural weapons or unarmed strikes gain a +1 Profane bonus on damage rolls. This bonus increases by 1 for for every two Abyssal heritor feats you possess. Special: Your talons make subtle manipulation of objects more difficult, imposing a -2 penalty on Slight of Hand checks. '''Demonic sneak attack''' <nowiki> [Abyssal Heritor]</nowiki> You know exactly how to twist the blade to get the most out of your sneak attacks. Prerequisite: Sneak attack class feature Benefit: When you make a successful sneak attack, you can reroll a number of sneak attack damage dice equal to the number of Abyssal heritor feats you possess. You must take the results of the rerolled dice. Special: You trade feints for finesse and find it difficult to hide your malicious intentions; consequently, you take a -2 penalty on Bluff checks '''Cloak of the Obyrith''' <nowiki> [ Abyssal Heritor]</nowiki> The chaos of the abyss suffuses your being, as it does the ancient obyriths. Prerequisite: Chaotic alignement. Benefit: You gain damage reduction 1/ lawful. The amount of damage reduction increases by 1 for each additional abyssal heritor feat you possess. Special: You are careless when it comes to your own fundamental well-being and take a -2 penalty on survival checks. '''Demonic Skin''' <nowiki> [Abyssal Heritor]</nowiki> Your skin has rough, scaly patches that enhance your natural armor. Benefit: Your natural armor bonus improves by 1. This improvement increases by 1 for every two abyssal heritor feats you possess. If you do not have natural armour, assume your natural armor bonus is +0. Special: Your thickened skin tends to catch on objects and makes you less flexible. Because of these effects, you take a -2 penalty on Escape Artist checks === Fighter feats === '''TWO-WEAPON FIGHTING''' <nowiki> [Fighter]</nowiki> You can fight with a weapon in each hand. You can make one extra attack each round with the second weapon. Prerequisite: Dex 15. Benefit: Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. Normal: If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. When fighting in this way you suffer a โ6 penalty with your regular attack or attacks with your primary hand and a โ10 penalty to the attack with your off hand. If your off-hand weapon is light the penalties are reduced by 2 each. (An unarmed strike is always considered light.) Special: A 2nd-level ranger who has chosen the two-weapon combat style is treated as having Two-Weapon Fighting, even if he does not have the prerequisite for it, but only when he is wearing light or no armor. A fighter may select Two-Weapon Fighting as one of his fighter bonus feats. '''IMPROVED TWO-WEAPON FIGHTING''' <nowiki> [Fighter]</nowiki> Prerequisites: Dex 17, Two-Weapon Fighting, base attack bonus +6. Benefit: In addition to the standard single extra attack you get with an off-hand weapon, you get a second attack with it, albeit at a โ5 penalty. Normal: Without this feat, you can only get a single extra attack with an off-hand weapon. Special: A fighter may select Improved Two-Weapon Fighting as one of his fighter bonus feats. A 6th-level ranger who has chosen the two-weapon combat style is treated as having Improved Two-Weapon Fighting, even if he does not have the prerequisites for it, but only when he is wearing light or no armor. '''WEAPON FOCUS''' <nowiki> [Fighter]</nowiki> Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for purposes of this feat. Prerequisites: Proficiency with selected weapon, base attack bonus +1. Benefit: You gain a +1 bonus on all attack rolls you make using the selected weapon. Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon. A fighter may select Weapon Focus as one of his fighter bonus feats. He must have Weapon Focus with a weapon to gain the Weapon Specialization feat for that weapon. '''WEAPON FINESSE''' <nowiki>[Fighter]</nowiki> Prerequisite: Base attack bonus +1. Benefit: With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls. Special: A fighter may select Weapon Finesse as one of his fighter bonus feats. Natural weapons are always considered light weapons. '''TWO-WEAPON POUNCE''' <nowiki>[Fighter]</nowiki> Prerequisite: Dex 15, Two-weapon Fighting, base attack bonus +6. Benefit: When you are making a charge and wielding weapons in both hands, you can attack with both of your weapons. If you do so, you loze the bonus on attack rolls normally granted by a charge. The -2 penalty to AC from charging still applies. Special: A fighter may select Weapon Finesse as one of his fighter bonus feats. Normally: when you make a charge you can make a single attack at the end of your movement.
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