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SotDL: Forestalling Midnight: Durvan
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===Equipment=== '''Lifestyle:''' Rich <br> Worn: cloak, dagger, greatsword, healing potion, scale armor<br> Pack: <br> '''Starting Equipment''' *'''Professions:''' uniform, greatsword, begging bowl or cap, lantern, flask of oil, disguise kit *'''Lifestyle:''' 1 set of noble's clothing, fine cloak, dagger, healing potion, a personal servant (as commoner), a personal guard (as mercenary), three horses with bits, bridles, and saddles, coinpurse with 5 ss ** '''Faehult (commoner):''' an exceptionally competent, though craven, scribe from Erenhead, who impressed Durvan with his accounting ability. He now works as a personal secretary to the vampiric constable. ***Perception 9 (β1), Defense 10, Health 11, Strength 9 (-1), Agility 10 (+0), Intellect 11 (+1), Will 9 (β1) Speed 10, Staff (melee) +1 (1d6+1), Dagger (melee or short range) +1 (1d3) ** '''Mirella (mercenary):''' a Sarcosan mercenary, who was saved from dying at the hands of a Resistance unit and swore loyalty to Durvan. ***Perception 10 (+0), Defense 17 (mail, large shield); Health 20, Strength 13 (+3), Agility 10 (+0), Intellect 10 (+0), Will 11 (+1), Speed 10, Sword (melee) +3 with 1 boon (1d6+2), Crossbow (long range) +0 with 1 boon (2d6) '''Interesting Things''' * '''Human:''' ** '''Frikas''', a tiny venomous snake * '''Warrior:''' A small compact mirror that, when you look into it, allows you to replace a part of yourself with a newer, younger version, but only a little at a timeβa lip here, a cheek there. The mirror was given to Durvan by a wise woman attempting to bribe him for her life. It didn't work, but Durvan kept the mirror. He unconsciously activated it while gazing at its reflective surface and the small changes kindled the embers of the man he was, causing great anxiety as he wrestled with the conflicting emotions. The turmoil was so strong, Durvan couldn't look at any mirror. Recently, he's been thinking about it. * '''Prince of Darkness:''' ** beetling brows ** a magical helmet that, when worn, lets you breathe underwater, but imposes 3 banes on all Perception rolls '''Additional wealth:''' 44 ss in equipment and trade goods.
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