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Star Wars Heresy (Technology)
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==Space Travel== With the decline in exploration, constant war with the Vong, and the constant wartime footing of the economy, space travel in general has suffered. In these times, the only people with easy access to space travel are the Weak and Strong Nobility, agents of the Magisterium and Legion, and the merchant princes of the great houses. Space travel is fraught with peril due to pirates who raid commerce and Vong raiders who strike into Imperium space to take slaves. However, there are brave souls who still, as in Han Solo's time, work to make their way with dilapidated old ships as small haul freighters, independent scouts, bounty hunters and the like. In game terms, all ships have double the normal hyperdrive multiplier that Old Republic/Rebellion era ship types would normally have - a typical freighter will have a X4, a top of the line Starfighter (such as the Imperial Talon fighter) can make a X2, and bulk freighters can only make X6. Further, due to the lack of astrogation infrastructure, all Astrogation checks are increased by 5 in difficulty. The computers on fighters can only store the coordinates for 2 sets of hyperdrive coordinates. Normally, small ships make use of the network of imperial navigation satellites, which are a throwback to the technology that was used during the era of the Great Hyperspace War 25,000 years ago. Small vessels can leap frog from beacon to beacon, forming routes throughout the Imperium. Most fighters travel in convoys or as wings of larger naval vessels. The Vong maintain biotechnology that is equivalent of what was encountered by the New Republic. The Imperium maintains parity by superior numbers, massed firepower and the large scale, destructive use of Force powers.
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