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== Psionics == {| |- ! '''Power Name''' ! '''I.S.P. Cost''' ! '''Duration''' ! '''Range''' ! '''Notes''' |- | Alter Aura | 2 | 1 hour/ level | Self | |- | *Mind Block | 4 | 10 minutes/ level | Self | +1 vs. psychic attack |- | See Aura | 6 | 2 rounds | 60 feet, line of sight | |- | *Sixth Sense | 2 | -1 minute, maximum | 90 feet | In the first round: +6 to initiative, +2 to parry, +3 to dodge, cannot be surprised. |- | *Bio-Regeneration (Self) | 6 | 1 minute/ Permanent | Self | Heals 2d6 HP or 3d6 SDC per round |- | *Healing Touch | 6 | Instant | Touch | Heals 2d4 HP or 2d6 SDC |- | *Psychic Purification | 8 | Immediate/ 6d6 minutes | Touch | Effect of toxins stops immediately, toxins are destroyed in 6d6 minutes |- | *Empathy | 4 | 2 minutes/level | 100 feet | |- | Telepathy | 4 | 2 minutes/level | 60 feet | 140 feet + 40 feet/level for two-way communication. |- | Machine Ghost | 12 | 3 minutes/level | Touch | |- | Telekinesis | 3/8/8+ | 2 min/lvl | 60 feet | 3 for under 3 lbs. 8 for up to 20 lbs. +1 for every 10lbs. over 20 lbs. |- | Resist Fatigue | 4 | 1 hour + 20 minutes/level | Self | |- | Meditation | 0 | Any | Self | Recover 6 I.S.P./hour |- | *Telekinetic Force Field | 30 | 10 minutes/level | 40 feet/level, line of sight | 25 M.D.C./level, up to 10 feet/level diameter, dodge allowed only with special knowledge and is at -6. No bonus to parry. |- | Telemechanics | 10 | 10 minutes + 2 minutes/level | 5 feet | 80% expertise, 88% knowledge. |- | Telemechanic Mental Operation | 12 | 2 rounds/level | 20 feet + 5 feet/level | While using, -1 action and -5% to skills. Fighting a pilot is a -30% penalty. |}
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