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==more realistic healing options== Note: the three main scratch projects right now (TDW, HoW, Squawk 2nd Ed.) are fantasy/sci-fi with lots of explanations for "unrealistic healing." IMHO this rule may be decided on in the not-near future.--[[User:BFGalbraith|BFGalbraith]] 14:31, 20 June 2011 (PDT) games without healing ability (dinosaurs and prehistoric animals) hardcore *HP never goes up during combat **damage always represents injuries that take a long time to heal. **It never represents physical or psychic pain, suffocation or stunning effects that people can recover from during combat. (This could make the rule incompatible with some settings or other optional rules like skills.) *healing still used in combat with death rules? **does first aid remove the healer from combat? ***NO, either you can use healing as a combat action or you don't use healing until hostilities stop. This is all about how you interpret the duration of combat. ****If you insist on a very quick flow of combat without pauses for maneuvering and orientation (combat takes seconds), then there is not time in a battle to treat multiple injured allies, and it is not necessary or even appropriate to treat injured allies during combat. ****If combat turns are more like camera shots in an action movie and clashes in a real fight, which are interrupted by pauses and maneuvers that vary in duration (combat takes minutes), there is time in a battle to treat multiple injured allies or treat an ally and then return fire at an enemy. milder *you can only be healed from being incapacitated once per battle. We could give this state a name, like convalescent or wounded. *we could also limit each healer to healing one character form injured to healthy once per battle. healing between battles *everybody heals to stamina + 1 between battles (balance and stability - game designers know you will have most of your HP when you enter a battle.) *make toughness roll to heal yourself to full HP *make healing roll for each ally to heal them to full HP healing skills *special healing skills might be able to heal you when normal healing actions cannot. *special toughness skills might allow you to be healed more often. *toughness skills that help you be healed?
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