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The Blades Of Red Gale
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==Blades and Powers== All the Blades have generally similar basic attributes as well as specific powers and effects. These are the standard attributes unless changed by specific blades. *''32-Particular Power- *''8 Devastating Damage as a blade. Able to shave mithril. *''8-Invulnerable to Destruction except from Shieldbreaker. Can rest in the center of a star unharmed. *''8-Psyche Resistance-Generally immune to psyche and magical attempts to control it or make it perform in a manner inconsistent to its guiding function. *''2 Speak & Sing-Not communicative but has an innate sense of its own self-preservation. *''2-Psyche Sensitive-An inherent intelligence and sense of personal ego in its functions. *''1-Mobility-Normally not able to move they will move in preservation of themselves. ===1. Coinspinner<nowiki>:</nowiki> The Sword of Chance/The Sword of Fortune=== <blockquote><span style=color:blue>''Who holds Coinspinner knows good Odds ''Whichever move he makes ''But the Sword of Chance, to please the gods, ''Slips from him like a snake.</span></blockquote> Coinspinner makes the wielder preternaturally lucky. Even sheathed, the Sword has the ability to ensure that its wielder winds up in an advantageous position, even going so far as to cause misfortune to those who wish them harm. The Sword is incredibly unreliable, however, as it is not unusual for it to abruptly disappear and seek out a new owner, often at inconvenient times. Unlike several of the Swords, Coinspinner does not make a noise when wielded. ====*Coinspinner: the Sword of Chance - Symbol: dice==== *'''32-Particular Power'''- powerfully Effective Luck for the wielder and illuck to others. *''8-Invulnerable/Shield Breaker'': Coinspinner will disappear if Shieldbreaker is wielded against it if possible. *''8-Psyche Resistance''- Attempts to offset luck or illuck generally fail. *''2 Speak & Sing''- Understands the intention of the wielder in the application of lucky result. *''2-Psyche Sensitive''-An inherent intelligence and sense of personal ego in its functions. *''8-Mobility''-Able to teleport regardless of attempt to restrain it. ===2. Doomgiver<nowiki>:</nowiki> The Sword of Justice=== <blockquote><span style=color:blue>''The Sword of Justice balances the pans ''Of right and wrong, and foul and fair. ''Eye for an eye, Doomgiver scans ''The fate of all folk everywhere.</span></blockquote> Doomgiver possesses the ability to turn any attack, overt or otherwise, back on the attacker. The full extent of its abilities is unknown, though it did turn even Aphrodite's powers back on her. Unlike several of the Swords, Doomgiver does not make a noise when wielded. Doomgiver is temperamental and judgmental. It has a strong personal ethic for right and wrong, good and evil. Law and Chaos. IT may act in a manner the wielder does not choose. ====Doomgiver: the Sword of Justice - Symbol: hollow circle==== *'''64-Particular Power'''-Various. Reflect Attacks and powers. Enforce honesty. Cause guilt. Etc. Powers work over any distance if viewed. *''8-Inv/Shield Breaker'': Will wildly effect those around the wielder of Shieldbreaker to protect itself. *''8-Psyche Resistance''-Generally immune to psyche and magical attempts to control it or make it perform in a manner inconsistent to its guiding function. *''2 Speak & Sing''-Not communicative but has an innate sense of its own self-preservation. *''2-Psyche Sensitive''-An inherent intelligence and sense of personal ego in its functions. *''1-Mobility''-Normally not able to move they will move in preservation of themselves. *''8-Regeneration''-Due to the the Pattern Inscriptions the weapons may be destroyed in the performance of their duties. But having been destroyed return to a place of hiding to regenerate and return to power. *Wielder tires quickly when the blade is performing its function. ===3. Dragonslicer<nowiki>:</nowiki> The Sword of Heroes=== <blockquote><span style=color:blue> ''Dragonslicer, Dragonslicer, how d'you slay? ''Reaching for the heart in behind the scales. ''Dragonslicer, Dragonslicer, where d'you stay? ''In the belly of the giant that my blade impales.</span></blockquote> Dragonslicer provides the wielder with a killing stroke when facing a dragon, regardless of the thickness of the dragon's skin. However, the sword does not provide the wielder with any special protection. In addition, the Sword of Heroes possesses the somewhat hindering ability to remain in the body of slain dragon, resulting in either the wielder being carried along in the beast's death throes, or having it ripped form their hands entirely. In the case of overly large dragons such as great wyrms, the Sword will actually drag the wielder along once a first strike is made, unerringly towards the dragon's heart. ====Dragonslicer: the Sword of Heroes - Symbol: dragon==== *'''32-Particular Power'''- Treats dragon-scales and protections as not present. Cuts dragon flesh like butter. *''8-Psyche Resistance''-Generally immune to psyche and magical attempts to control it or make it perform in a manner inconsistent to its guiding function. *''If the blade contacts the dragon's heart it sticks in it till the dragon is dead. ===4. Farslayer<nowiki>:</nowiki> The Sword of Vengeance=== <blockquote><span style=color:blue>''Farslayer howls across the world ''For thy heart, for thy heart, who hast wronged me! ''Vengeance is his who casts the blade ''Yet he will in the end no triumph see.</span> </blockquote> Farslayer possesses the ability to kill any person regardless of location, fortification, or protection. The wielder need only hold the sword and think of the person they want dead, including demons and gods. Chanting "For thy heart..." is customary, but not strictly necessary. After releasing the Sword, it will immediately streak toward the target and impale them through the heart. The only protection from Farslayer is to wield Shieldbreaker or Woundhealer. Farslayer's major drawback is the fact that once used, it will remain impaled in the body of the target, meaning that keeping ownership of the Sword following its use is problematic. Also, there is nothing preventing someone else from picking it up and turning it back on its previous owner. ====Farslayer: the Sword of Vengeance - Symbol: target; that is concentric rings==== *'''64-Particular Power'''- Flight across all distances and shadows to sink into the heart of who the wielder casts the blade to seek. The caster gains extreme illuck, similar to 5 Bad Stuff indefinitely that aggressively seeks a way to cause the death of the caster. *''8-Inv/Shield Breaker''. Shieldbreaker is the only sure defense against Farslayer as it seeks to fufil its purpose. *''2 Speak & Sing''-Not communicative but understand perfectly who the target is and how to seek them. *''2-Psyche Sensitiv''e-An inherent intelligence and sense of personal ego in its functions. *''Mobility''-Mobility is part of its primary function. === 5. Woundhealer<nowiki>:</nowiki> The Sword of Mercy/The Sword of Love=== <blockquote><span style=color:blue> ''Whose flesh the Sword of Mercy hurts has drawn no breath; ''Whose soul it heals has wandered in the night, ''Has paid the summing of all debts in death ''Has turned to see returning light.</span></blockquote> Woundhealer possesses the power to repair any injury or cure any other ailment, such as blindness, poisoning, etc., regardless of severity or how long ago it was inflicted. As long as the subject is not dead, the Sword of Mercy is effective against the wounds given by Farslayer and the Mindsword. The Sword of Love is regarded in-universe as the one Sword that is not a weapon. Woundhealer makes a noise like human breath when it is used. ====Woundhealer: the Sword of Mercy - Symbol: open hand==== *'''32-Particular Power'''- Can heal any damage or sickness. Regrows amputations. *''8-Invuln/Shield Breaker''. Woundhealer is unaffected by Shieldbreaker. If shieldbreaker is used against Woundhealer it is destroyed. *''2 Speak & Sing''-Understands the order and choices of healings according to the wielder *While the blade is an 8 pip sharpness it does not function as a weapon. *The wielder of Woundhealer is unaffected by the Mindsword, Doomgiver, & Far Slayer. They do not receive illuck from Coinspinner. *Woundhealer cures all forms of lycanthropy. It can transition certain mostly or partly dead races such as vampires and some undead back to a living state. *Woundhealer an cure all forms of organic mental illnesses and conditions. ===6. The Mindsword<nowiki>:</nowiki> The Sword of Glory/Skulltwister/The Sword of Madness=== <blockquote><span style=color:blue>''The Mindsword spun in the dawn's gray light ''And men and demons knelt down before. ''The Mindsword flashed in the midday bright ''Gods joined the dance, and the march to war. ''It spun in the twilight dim as well ''And gods and men marched off to hell.</span> </blockquote> The Mindsword, when drawn, compels absolute and fanatical devotion to the person holding it. It flashes brightly as if catching the sun, and emits the faint roar of a cheering mob which cannot be blocked out by covering ears or averting eyes. All who are in visual or aural range are affected. Not even the gods of the Swords universe are immune to its power. The strength of the devotion is such that one under the Mindsword's power would throw their life away if ordered to. There is no possibility of resistance or recovery, except for the passage of time. When removed from the Mindsword's presence, a person will gradually begin to lose the unnatural loyalty they felt toward the Sword's bearer and show signs of skepticism and then increasing rebelliousness before finally regaining their own mind. It takes around a week to fully recover, depending on the relationship between the target and the wielder, the wielder's own personal charisma, and the psychological resistance of the target. Wounds made from the blade's edge fester, preventing healing and possibly leading to fever and delirium. ====Mindsword: the Sword of Glory - Symbol: generic banner==== *'''128-Particular Power'''-Instill obedience. Enforce loyalty. *''8 Devastating Damage as a blade''. Poison Blade. *''8-Invulnerable to Destruction except from Shield Breaker''. The Mindsword fears Shieldbreaker as its natural foe. *''32-Psyche Resistance''-Immune to psyche and magical attempts to control it or make it perform in a manner inconsistent to its guiding function. Only the wearer of the Jewel of Judgment is protected. ===7. Shieldbreaker<nowiki>:</nowiki> The Sword of Force=== <blockquote><span style=color:blue>''I shatter Swords and splinter spears; ''None stands to Shieldbreaker. ''My point's the fount of orphans' tears ''My edge the widowmaker. </span></blockquote> Shieldbreaker provides protection from all enemy attacks, whether melee, ranged, or magical. Like Townsaver, Shieldbreaker takes over the sword arm of the person using it, and cannot be put down until the battle is over. However, Shieldbreaker will deflect incoming blows. The Sword's weakness is its inability to be used against an unarmed foe, meaning that the wielder, weakened by using Shieldbreaker, can be defeated quite easily in hand-to-hand combat. Shieldbreaker is unique among the Swords in that it can easily destroy any of the others in melee combat, with the exception of Woundhealer. In addition, any abilities possessed by the other Swords are negated by Shieldbreaker. For example, the wielder cannot be slain by Farslayer or tracked by Wayfinder. While being used, Shieldbreaker emits a thudding rhythm that quickens when combat begins. ====Shieldbreaker: the Sword of Force - Symbol: hammer==== *'''64-Particular Power'''- Break weapons. Destroy Shields. Wielder unaffected by all magical, melee or archery attacks. *''32-Combat Mastery''-(5 transfer) *''8-Invulnerable to Destruction''. Only Woundhealer stops its effects.. *Wielder can not harm unarmed individuals or defend against natural body weapons- ===8. Sightblinder<nowiki>:</nowiki> The Sword of Stealth=== <blockquote><span style=color:blue>''The Sword of Stealth is given to ''One lonely and despised. ''Sightblinder's gifts: His eyes are keen ''His nature is disguised.</span> </blockquote> Sightblinder possess the ability to cloak its wielder, allowing them to move freely wherever they choose. Anyone looking at the wielder will see either who they love more than anything, or who they fear. In addition, Sightblinder is capable of allowing the user to see the truth of a given situation. The Sword also provides some measure of protection from the powers of other Swords. ====Sightblinder: the Sword of Stealth - Symbol: human eye==== *'''32-Particular Power'''- Hide, Invisibility. The wielder passes unnoticed. In a situation where they are in public viewers see the wielder as someone expected or friendly. *''8-Psyche Resistance''-Generally immune to psyche and magical attempts to control it or make it perform in a manner inconsistent to its guiding function. *''2 Speak & Sing''-Not communicative but has an innate sense of its own self-preservation. *''8-Psyche Sensitive''-Wielder sees through enchantments, sees shapechangers in their native form. Sees the invisible or non-corporeal. ===9. Soulcutter<nowiki>:</nowiki> The Sword of Despair/The Tyrant's Blade=== <blockquote><span style=color:blue>''The Tyrant's Blade no blood hath spilled ''But doth the spirit carve ''Soulcutter hath no body killed ''but many left to stave</span></blockquote> Soulcutter emits no noise when drawn, but a deep malaise begins to affect all those around the wielder. This feeling of hopelessness spreads farther away from the drawn blade for as long as it is bared, to a radius of hundreds of meters to thousands of miles depending on the particular powers of the wielder.. Beings affected feel such an overwhelming sense of melancholy and apathy that nothing they would do seems to matter to them to any degree, and they simply sit down and wait to die. In addition the wielder visibly ages while the Sword is drawn, depending on the lifespan of the wielder. ====Soulcutter: the Sword of Despair - Symbol: none==== *'''32-Particular Power'''- Despair and malaise .Those in the region of the drawn blade slow and lay down defenseless. *''8 Devastating Damage as a blade''. While soulcutter is a sharp blade it's powers make it a poor weapon in itself. The wielder is effected as strongly as the others around it to the point where the wielder may themselves lay down in exhaustion and despair and while the blade remains out the affected continue to be affected until they starve to death or die of thirst. === 10. Stonecutter<nowiki>:</nowiki> The Sword of Siege=== <blockquote><span style=color:blue>''The Sword of Siege struck a hammer's blow ''With a crash, and a smash, and a tumbled wall. ''Stonecutter laid a castle low ''With a groan, and a roar, and a tower's fall. </span></blockquote> Stonecutter possesses the ability to pass its blade through any stone or mineral-based formation as easily as it would pass through air. A wielder could place it point-first on the ground and let go, and the Sword would bury itself up to the hilt. The Sword of Siege can be used for fine work like sculpting and gemcutting. While the Sword is being used, a tapping noise emanates from the blade, reminiscent of a chisel on stone. ====Stonecutter: the Sword of Siege - Symbol: a wedge, splitting a block==== *'''32-Particular Power'''- Treats stone like butter. Effects structural stability quickly. === 11. Townsaver<nowiki>:</nowiki> The Sword of Fury=== <blockquote><span style=color:blue>''Long roads the Sword of Fury makes ''Hard walls it builds around the soft ''The fighter who Townsaver takes ''Can bid farewell to home and croft.</span></blockquote> Townsaver has the ability to control the body of anyone trying to defend the unarmed, granting the wielder superhuman speed and strength. Once the Sword has been taken up, it does not allow itself to be set down until every enemy has been repelled. While Townsaver can allow a single man to defeat an entire army, it does nothing to prevent injury to the wielder. While in use Townsaver emits a screaming sound. ====Townsaver: the Sword of Fury - Symbol: crenelated wall==== *'''64-Particular Power'''- Combat Master-(5 Transfer and controls) An attacking weapon, not a defensive one. Wielder can not use the blade defensivly ===12. Wayfinder<nowiki>:</nowiki> The Sword of Wisdom=== <blockquote><span style=color:blue> ''Who holds Wayfinder finds good roads ''Its master's step is brisk. ''The Sword of Wisdom lightens loads ''But adds unto their risk.''</span></blockquote> Wayfinder possesses the ability to lead its wielder to their goal, even leading them to the items and people necessary to complete the quest. The major drawback to the sword, however, is that it does not lead the wielder along the safest route, opting instead for the most dangerous path possible. ====Wayfinder: the Sword of Wisdom - Symbol: small white arrow==== *'''32-Particular Power'''- Find deisre despite distance and protections. , establish path. Point to desire. *''32-Psyche Resistance/ Speak & Sing/Psyche Sensitive'' The blade taps into an extremely deep understanding of the universe in understanding the desire of the wielder.
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