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==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''Magic users and clerics.'''</div>== True wizards and clerics will be extremely rare to start. True wizards and clerics rarely are found in humble rural places, but that's just a guideline. At the beginning of the game no wizard or evoking priest has been to the Vale in the lifetime of the oldest native. Most wizards and clerics will be found in cities. Not all priests will be evoking priests. Certain to be a sore point among them. Hedge wizards will be rare but well known and the Vale will have a couple. These practitioners will be sort of a mixture of herbalists, midwife, alchemist, and charlatan. At best a 3rd level mage making a rural living. Most will have traveled to learn more their trade but may enlist youths to collect local supplies. They may provide medical help. Friars are something akin to a parish priest, druid, and a monk. Well versed in nature lore, knowledgeable in stories and myths, they perform rituals, marriages, funerals, and blessings. They usually have medical skills. The game may have an elderly friar willing to help a PC become a Friar. ---------
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