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The Sanguine Squad: The Innocent
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=='''Moves:'''== '''See It Their Way''': When you reject someone's influence when they equate you with your future self, roll +Savior instead of +nothing. When you accept their influence, mark potential. '''What's This Thing?''' When you ask for someone's guidance on the modern world, they must tell you what you should do. If you act that way, clear a condition and shift Mundane up and any other Label down. if you act that way and it goes poorly, mark potential. '''Growing Into Power''': when you Unleash your powers in a new way imitating your older self, roll with +Savior instead of +Freak. '''Aggressively Defend a Large Group or Area:''' When you aggressively defend a large group or area, roll + Savior. On a hit, you create an opportunity for yourself to press the attack, and take +1 forward to pursue it. On a 10+, the collateral damage is minimal. '''Provoke someone with threats''':: When you threaten someone, say what you want them to do and roll+Superior. On a hit, they either do it, or they are put at a disadvantage, their choice. On a 10+, mark a condition on them. '''Team Moves:''' When you ''share a triumphant celebration'' with someone, ask whether they think your future self could’ve won this victory. If they do, mark potential and the GM shifts your Labels. If they do not, clear a condition and they shift your Labels. When you ''share a vulnerability or weakness'' with someone, ask them if they think you could turn into your future self. If they do, mark potential and the GM shifts your Labels. If they do not, clear a condition and they shift your Labels.
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