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==Homeworld== Cale’s World Ten thousand years ago, an orkish fleet attacked and destroyed a convoy of supplies and workers headed towards an Agri-World. A group of escape transports was caught in the backwash of a fleeing ship’s Warp-Drive and tumbled into the Warp. They emerged unscathed and crash-landed on a pristine, uninhabited planet in an uncharted sector of space. The inhabitants of the escape transports were unmodified, unmutated, stock humans. They had no tech-priests, no commissars, not even electricity. They only had what crude metal tools they could fashion from the wreckage of their ships. Ten thousand years is enough time to build a civilization that’s about as close as you get to our Earth without breaking copyright. Two generations ago, when Cale’s World developed radio and began broadcasting their presence to the galaxy, the Imperium heard. They came. And they found a planet of billions – billions of genetically pristine humans and untold natural wealth ready to be exploited. And so they came not as conquerors, but as liberators. They came as a father who did not even know that he’d lost a son. They brought pomp and ceremony, ancient relics, displays of power and wonder. They brought the Omnissiah and the Space Marine Chapters. And once the population had embraced their long-lost progenitors, there was only one last thing to bring. They brought war. Billions of humans. Billions of potential soldiers. A hundred years isn’t long enough to train a population in the finer points of warfare, but it’s more than long enough to build recruiting stations and set up a few factoriums to turn out standard-issue military equipment. Enough time to build a few very specialized training facilities on the planet’s only moon. And so the sons of Cale’s World have begun to explore the galaxy. Just… not in the way their grandfathers imagined.
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