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The World Tree/Trinity Islands/Isle of Dread
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==Assistance and Protection== The common action of citizens of the island is to either buy a way into the XXXXXXXXXXXXXXXXXXX zone or join one of the guilds or organizations that allows for protection. As stated before, guards run the gambit of ideas and virtues, leaving the safety of its people to only be completely trusted within their hands. Those with the money to do so will pay insurmantible sums to the king or XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX organization in order to keep them from the dangerous lower zones. These zones do not guarantee safety, however, and if the coin allows for it, a citizen of XXXXXXXXXXXXXXXXXXXXXXXXX zone will higher a private guard (often times a bribed city guard) to act in its stead or will hire a master of magic to transcribe powerful runes or arcane traps to keep the riff-raff out. Either way, it is important for the citizens to display this protection to others as a warning, often times fully displaying a firebolt rune or hired muscle. For the lower levels, this is not a viable option. Once in a while, a citizen will afford to purchase a dwelling in XXXXXXXXXXXXXXXXXXXX zone only to be ransacked of their belongings after moving in due to the outrageous prices of protection. Citizens of the lower levels are left with two options: fend for themselves or join a guild. XXXXXXXXXXXXXXXXXXXXx guild and XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX guild run as the greater powers of this city, acting more as political parties than true guilds. Their profits rise from their membership fees and for their services of protection. Although they claim other virtures, these guilds are largely propoganda, with each hoping to spring at the chance to take the king's throne, should the opportunity arise.
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