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==Doctor== *Prime Requisite: CON & WIS. *Requirements: None. *Hit Dice: 1d8. *Maximum Level: 14. Doctors advance in attack throws by two points and AC by one point every four levels of experience and saving throws every three levels. At first level, Doctors hit AC0 with an attack throw of 10+. Martial Skills: Doctors have Basic rank in all Common and Major weapons and Unarmed as well as 1 unusual weapon. At levels 3 & 9 increase any 4 weapons by 1 rank. At levels 6 & 12 increase all weapons at Basic or higher by 1 rank. Doctors may not use armor nor shields. Chi Powers: Doctors begin play knowing Iron Body & Inner Eye and may have any two abilities from their known power sets. They gain 1 additional ability at every new experience level from any known power set and gain access to an additional power set at levels 6, 10 & 14. When hiring healers, Doctors treat the market class of the city as one better (Class I markets remain Class I). Proficiencies: All Doctors are expert physicians and gain 2 free levels of Healing and/or Animal Husbandry. All Doctors also gain Laying on Hands at 1st level. Doctors facility with medicine gives them a bonus to all Proficiency checks relating to it of +1 at first level. This increases by an additional +1 at 3rd, 6th, 9th and 12th level. Furthermore, as their knowledge base grows, they gain a +1 bonus to more distantly associated topics at 5th level, increasing to +2 at 10th level. Level-linked features: *3rd Level: A Doctor can supervise an additional patient beyond what his Healing or Animal Husbandry rank allows. The doctor may supervise two additional patients at Level 8 and three additional patients at Level 12. *5th Level: The Doctor's incredible healing abilities inspires his hirelings to be brave. Any henchmen and mercenaries hired by the Doctor gain a +1 bonus to their morale score if they are reasonably certain they will be healed. This bonus stacks with any modifiers from the Doctor's Charisma or proficiencies. *7th Level: With a proficiency throw of 18+ the doctor may use Restore Life and Limb once per week per patient. *9th Level: A Doctor can build a hospice (functionally the same as a hall) and become a ruler. When they do, up to 1d4+1x10 0th level mendicants and 1d6 Doctors of 1st-3rd level will come to apply for jobs and training. If hired, they must be paid the standard rate for healers. *12th Level: A Doctor may attempt to use Animal Husbandry or Healing twice per day/week per patient instead of once. ''Proficiency list'': Alchemy, Animal Husbandry, Animal Training, Art, Beast Friendship, Climbing, Diplomacy, Endurance, Healing, Knowledge, Language, Laying on Hands, Naturalism, Navigation, Performance, Poison Resistance, Profession, Wakefulness. {| {{table}} | align="center" style="background:#f0f0f0;"|'''Doctor''' | align="center" style="background:#f0f0f0;"|'''Wood''' | align="center" style="background:#f0f0f0;"|'''Fire''' | align="center" style="background:#f0f0f0;"|'''Earth''' | align="center" style="background:#f0f0f0;"|'''Metal''' | align="center" style="background:#f0f0f0;"|'''Water''' | align="center" style="background:#f0f0f0;"|'''Attack''' | align="center" style="background:#f0f0f0;"|'''AC''' |- align="center" | '''1-2'''||13||15||10||16||13||10||0 |- align="center" style="background:#f0f0f0;" | '''3-4'''||12||14||9||15||12||9||1 |-align="center" | '''5-6'''||11||13||8||14||11||8||1 |- align="center" style="background:#f0f0f0;" | '''7-8'''||10||12||7||13||10||7||2 |- align="center" | '''9-10'''||9||11||6||12||9||6||2 |- align="center" style="background:#f0f0f0;" | '''11-12'''||8||10||5||11||8||5||3 |- align="center" | '''13-14'''||7||9||4||10||7||4||3 |- align="center" style="background:#f0f0f0;" | |}
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