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==Distinctions== '''Mysterious Past d8''' <br> ''You weren’t born to the life you’re livin’ now. '' (Fight/Know/Sneak)<br> *'''Gain 1 Plot Point when you roll a d4 instead of a d8.''' *'''Cortex Specter:''' Whenever anyone uses an information-based Asset against you, spend 1 PP to turn it into a No Data Found Complication of the same die rating. *Ghosts of Yesterday: Create a d8 Complication relating to your history to step up your Fight, Know, or Sneak for a scene. This Complication cannot be stepped back by spending PPs to activate Opportunities. '''Intuitive d8'''<br> ''You don't just read minds. The way folk carry themselves, how they move, that’s the language you speak.'' (Focus/Influence/Notice)<br> *'''Gain 1 Plot Point when you roll a d4 instead of a d8.''' *Now Is Not Your Time: When someone tries to attack you the first time in a scene, spend 1 PP to instead make them set the stakes against a Social + Influence intimidation Action. If you raise the stakes, they cannot attack you until you roll a jinx. *Take Measure: When you come into conflict with someone for the first time, you may attempt to size them up with a Mental + Know Action. Create a Sized Up d8 Asset if you succeed or take an Overconfident d8 Complication if you fail. '''Mind Probe d8'''<br> ''You know things you shouldn’t. It’s in the heads of the people around you.'' (Focus/Influence/Notice)<br> *'''Gain 1 Plot Point when you roll a d4 instead of a d8.''' *'''Secrets, Secrets:''' When you are in the presence of someone who is trying to keep a secret, spend 1 PP to discover the secret with a Mental + Know Action. If your Action fails, create or step up a Paranoid Complication. *'''Two Heads Are Better Than One:''' Once per scene, you may spend 1 PP to use the Skill of a Crewmember in the scene instead of your own. After the roll, take or step up a Complication to reflect their memories getting mixed up with your own.
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