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==Setting Notes== Continuing my commitment to support the sales of new Palladium Books products, the game will be set on the Yucatan Peninsula; featured in the Vampires Sourcebook (release date pending). Until it is released, I will be working off of the material presented in the original ''Vampire Kingdoms'' book and the recently released ''Vampire Kingdoms Revised and Expanded''. This will may result in some contradiction between what I am writing and what will be included in the new sourcebook. I'll deal with that after I see the book, but odds are my material will supercede the printed material; which, given the tone of Palladium products, is how it should be. The clan seeks to gain a foothold on Rifts Earth by taking advantage of the peninsula's co-planar status to avoid detection by the Spulgorth and other aggresive forces until they have built up enough power to repel would-be invaders. The clan has set up camp in the overgrown ruins of Merida and are in the process of restoring the Dzibilchaltun pyramid. Once it is fully operational, the leadership of the clan intends to use its power to take control of Uxmal, Chichen Itza, and Coba. After securing these three most powerful nexuses, they will turn their attention to the demons and vampires controlling the lower peninsula, and ultimately the rest of the world. The clan and its allies risk much by basing themselves close to a Pyramid. If the Splugorth were to discover their plan, they would surely use it to transport an army to Dzibilchaltun and destroy them.
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