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==Player Characters== ===Anton de Mathesio=== '''Background Trademark:''' Disgraced Amnian Noble (Code of Honour, Etiquette, Wanderer) '''Physical/Mental Traits:''' Swift (Impulsive, Graceful, Ingenious, Dashing) '''Affiliation:''' Glisena's Champion (Divided Heart, Signet Ring (the ring he gave Glisena as a token of his loyalty), Morganatic Pairing (Anton's an aristocrat, but one in exile, and hardly a suitable match for the daughter of one of the Reach's sovereign rulers) '''Training/Abilities:''' Mystic Swordsman (Swashbuckling Swordsmanship, Swordseek, Charm of Opening, '''Counterspell'''), '''I've Dined with Kings''' '''Gear:''' *Family Sabre (Master-Forged, Heirloom) *Home-made Spellbook (Rituals) *Emm (Spying) '''Description.''' House de Mathesio was a rising mercantile house in Amn, owning interests in the shipping trade to Maztica as well as various forests and mines in the country’s interior. However, the scion of the family, Anton, was something of a disappointment to his hardheaded parents. From his earliest years, he was fascinated by stories of magic and enchantment –even though, in magic-fearing Amn, these cautionary stories inevitably ended in tragedy for any who dared to dabble in the forbidden arts. Anton was always far too wild and restless to learn anything at all of bookkeeping. He had enough natural talent to make a capable swordsman, and his parents were considering sending him to the army on strength of that, when disaster struck. Anton, it was discovered, had been paying a local hedge-witch for lessons in magic and alchemy. The superstitious old woman knew little of the greater arts, and the authorities had more or less turned a blind eye to her practises, but a member of the nobility learning from her was a different matter. Anton’s parents planned to ruin themselves bribing the correct magistrates to allow their son to go free, but Anton had other ideas. He simply slipped away from the family castle one night, planning to make his way to lands further east, where he could finally study magic at will. Anton is a charming but impractical individual. Besides his passion for magic, he has a generally romantic view of the world, a boundless passion for poetry, and various chivalrous impulses. The truth is that his qualities are not at all suited to the slow and steady study of magic and most potential mentors would reject him out of hand -but perhaps he'll find a way to learn all the same. '''Drive.''' To learn magic and become a wizard. '''Activated Powers:''' Swordseek, Mystra's Messenger, Charm of Opening '''Hero Point Refresh.''' 2 ===Eben Turnstone=== '''Background Trademark:''' ''Traveling Arrabarian Weaponsmith'' (Prized Skills; Military Contacts; Letter of Credit; Guild Member) '''Physical/Mental Traits:''' ''Forceful'' (Mighty; '''Indefatigable'''; Commanding; Decisive) '''Affiliation:''' ''Ordained Cleric of Gond'' (Medallion Ringlet Belt (the symbol of the authority/backing of the church of Gond); '''Holy Duties''' (preserve and spread the knowledge of invention and craftsmanship); Friend of the Common Folk) '''Training/Abilities:''' ''Divine Craftsman'' (Inspired Skill; '''Craft Magic Arms and Armor'''; Make Whole; Repair Injury) '''Gear:''' *''Magical Smith's Hammer'' (Unbreakable; Ringing Impact; Protection from Evil) *''Well-Traveled Design Journal'' (Designs from Many Lands; Symbol of Devotion) '''Description.''' Like most places, Arrabar is not friendly to its bastard sons. Eben's mother - a beautiful though lowborn woman - 'apprenticed' (really, sold) him to an Arrabarian weaponsmith at the age of 7, after it became clear that his cavalry officer father would never claim him. Eben took to the trade, though, as a sea turtle takes to the Sea of Fallen Stars when it finds its way off the beach. One day years later, a wandering cleric of Gond named Darvin saw Eben at work at the forge, and questioned Eben's master as to why the then 17-year-old had not been promoted to journeyman, despite his age and ability at the craft. Much hemming, hawing, and negotiating ensued, and then Eben was off with Darvin to both master his trade and learn the worship of the craftsman god. Now, 20 years later, Eben is a Master Smith and Cleric of his god, dedicated to the notion that his church should be expanded to all those who would benefit from it, particularly those, like him, for whom the knowledge of the craftsman's arts can be a pathway to a better life. Eben is tall, even for a Chondathian, and quite heavy with a smith's muscle. He typically keeps his head bald and face shaved - the better to prevent a hair fire from sparks. He rarely dons his clerical garb, preferring his smithy clothes and thick leather apron. '''Drive.''' Expand the Church of Gond '''FU Points/Refresh:''' 2 (Unlocked meta-tags are in '''bold.''')
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