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== Skills, Feats, and Race/Class Abilities== '''Languages:''' * Koine * Palace Script * Atlantean * Amazonian * Colchic Greek '''Skills''' *Bluff +11x *Diplomacy +1x *Heal +4 *Intimidate +8x *Knowledge (arcana) +12 *Knowledge (history) +12 *Knowledge (nature) +12 *Spellcraft +12 *Use Magic Device +8 x = +1 if wearing at least 150gp of clothes and finery '''Feats''' * Extra Hex x3 '''Class Abilities:''' *''Weapon Proficiency'' Simple *''Witch's Familiar (Ex)'' Gain the services of a special familiar that stores spells. **''Polyphemus'', male white peafowl (peafowl as in Ultimate Wilderness 201, Bluff bonus instead of Intimidate) **''Empathic Link with Familiar (Su)'' You have an empathic link with your Arcane Familiar. **''Familiar Bonus:'' +3 to bluff checks. You gain the Alertness feat while your familiar is within arm's reach. **''Share Spells with Familiar'' Can cast spells with a target of "You" on the familiar with a range of touch. *'''Hexes''' **''Evil Eye -2 (8 rounds, DC 16) (Su)'' Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part). **''Prehensile Hair (2/day) (Su)'' The witch can instantly cause her hair (or even her eyebrows) to grow up to 10 feet long or to shrink to its normal length, and can manipulate her hair as if it were a limb with a Strength score equal to her Intelligence score. Her hair has reach 10. **''Slumber (2 rounds, DC 16) (Su)'' Foe in 30 ft falls asleep for duration, or until damaged or roused by ally (Will neg). **''Fortune (Su)'' In their next round, an ally can choose to roll 2d20 for one attack, save, or skill roll and take the highest result. Can only affect a given target once per 24 hours. **''Cackle (Su)'' Expend move action to extend Evil Eye and Fortune by 1 round
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