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== Class Abilities == *Accuracy bonus of +1 to all attack throws with missile weapons. *Increase their base damage roll from successful missile and melee attacks by +1 at 1st level, and by an additional +1 at 3rd, 6th, 9th, and 12th level. *Explorers have animal reflexes, gaining +1 bonus to initiative and a +1 bonus to surprise rolls. *Disappear into woods and underbrush with a proficiency throw of 3+ on 1d20. *In dungeons, an explorer who is motionless and quiet in cover can escape detection with a proficiency throw of 14+ on 1d20. *Any time the explorer’s party is in country familiar to the explorer, they get a +4 bonus on proficiency throws to avoid getting lost. *In any terrain except clear and grassland terrain, the explorer’s party receives a +5 bonus to proficiency throws to evade wilderness encounters. *A party guided by an explorer can evade wilderness encounters even when surprised on a proficiency throw of 19+.
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