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= THE WAY OF THE GUN = (A System Topic) Destiny Cost: 10 Uncommon Unique Chi Style In the Ending of the Millennium, none are odder than the Returned themselves – a myth of heroism returned to reality, warriors of virtue out of a past that was only supposed to be fiction. All of the martial arts skills that have returned to them in their dreams are ancient – not a single one of them has anything to do with the modern era. Sword and chain and saber, classical weapons all, each new weapon discovered to have a matching skill from the distant past. Or so they thought… until the Scholar of Murder. A mercenary assassin, he seemed to be merely mundane until he was set up by a client in a shopping mall, with an entire division of armed police and SWAT enforcers lying in wait for him, all exits covered. He killed them all. Every single one of them. With a breathtaking precision and efficiency that could only be supernatural… and then the single Returned Warrior that happened to be on the scene (a member of the police department) felt it. The Scholar was using chi. His perfect control of his weapons, his effortless evasion of endless hails of gunfire… was all kung fu. It was all the Returned police detective could do to escape alive! Signature: Obviously a ‘new’ martial art, this style is simply the mastery of firearms – both as weapons, but also with defenses against guns and other such things, making the wielder of this kung fu never where the streams of bullets are going! <B>Type:</B> Ranged, Guns Only.<BR> <B>Default Critical Successes:</B> None.<BR> <B>1: Calm in Chaos (1 Jade Chi):</B> The base technique of Gun Kung Fu, it was designed by observing and calculating all of the most likely bullet trajectories, so that the martial artist is never presenting himself in the line of fire – in use, he simply flows effortlessly from place to place, pivoting, turning, bending so that bullets simply fly past his body harmlessly… as if he can sense each sighting of a firearm upon his body, and moving to be out of the way. When this technique is in use, it lasts for the entire combat round, and is generally maintained by the wielder every round of a firefight as long as it lasts. While active, the wielder takes no penalties for Dodging Ranged Attacks of any kind; not only that, but they can draw or pick up to two firearms per Free Action while using this technique. (Wow, ok, the dodging ranged attacks thing is a crazy artifact of the past, please ignore that) <B>2: Fire In Motion (2 Crimson Chi):</B> Another technique that lasts for an entire round, this technique grants absolute precise aiming control of one’s firearms. While active the wielder may add their Crimson Chi Modifier to both Initiative and Strike of their weapons, as well as treat all Ranges as if they were a full category closer; finally, they may use this technique to wipe out minions at a rate of one each for each result die. (Brad probably meant, take out 2 minions per result die) <B>3: Killing Field (3 Gold Chi):</B> At this level of mastery, the martial artist acquires a terrifying ability – they may use firearms in a Secondary Attack! And if that weren’t enough, their chi auras help to guide their movements, making them eerily graceful, granting their Gold Chi Modifier for all Dodges. Lastly, they may Reload two weapons without a roll for each Free Action spent. <B>4: Freefire Zone (4 White Chi):</B> A macabre dance of death, this technique causes a martial artist's gunplay to become flawlessly precise - gaining White Chi Modifier to the Speed, Strike and Damage of their weapons, as well as ignoring 5 points of the target's Armor. Lastly, they may make all Reload rolls automatically – but this requires them to have all ammo and everything they might need on hand. This technique does not, of course, provide ammunition… the martial artist has simply learned how to integrate reloading utterly smoothly in with the constant use of their guns. This technique lasts the entire round it is invoked. <B>5: Death In All Directions (5 Silver Chi):</B> With this form, the gunfighter masters attacking an entire armed force at once! Firing one's weapons on Full-Auto in precisely aimed alternating directional bursts, this counts as an Area Attack in which each result die can take out 4 Mobsters, 2 Gangsters or 1 Faction fighter apiece... and additional Chi can be spent one-for-one on successful hits to add additional dice of damage OR take out additional minions as noted above. (Note this is oddly weaker than Freefire Zone) <BR><BR> == Streams of Brass == Crimson Common Notes: Alrighty. In the context of the fantasy setting of WotG, ranged fighting should be somewhat sucky compared to melee just because you want to encourage melee fighting instead of shooting, because its more in genre and so forth. However in this case I'm doing one primarily for a modern setting, but with some uses in the fantasy setting. It is an Offensive Support style, much like 3 Kings, and is attuned to the gangster movie tropes which are pretty dang cool. Jontwo started me off with this by pointing out Devil May Cry 3 has a pretty good example of John Woo's influence on gunplay cinematics. In both the modern and fantasy worlds warriors who wield ranged weapons are known either for their accuracy or their enthusiasm in wielding their weapons. This style provides those with enthusiasm a way to make up for their lack of accuracy. For those who are accurate, this style allows them to rend their foes with great ease. Type: Ranged (Bow, Gun, Throwing Daggers) Default Critical Successes: Maim, Down 1. Smooth Hands, Fast Weapon (1 Crimson): The first thing one learns in the terribly violent world of close quarter combat is fast hands are invaluable, for they fire weapons quickly and reload them effortlessly. * Add your Crimson Chi modifier to Initiative * Any reload action you make in this round may be done as a free action. 2. Always Ready, Always Firing (2 Crimson): Your techniques fill the air with fire and your hands are always near a weapon whatever they are doing. * Make a second attack this round in initiative order * Draw a weapon as a free action. 3. Deadly Wounding Technique (3 Crimson): Arrows rend, bullets tear through bodies. Your attacks are more vicious than normal. * You inflict 1 extra dice of damage on a hit * You Maim and Knockback your opponent. 4. Infinite Volley Stance (4 Crimson): Your attack makes no distinction between single enemies and hordes. * You may attack up to your Ranged Skill (plus applicable specialties) in opponents per attack this round. This uses up the appropriate amount of ammunition. You may not make a second attack this round. * Each attack that hits receives 3 extra dice of damage. 5. Gentleman’s Deadly Gaze (5 Crimson): When aroused to violence your fury knows no match, neither does your ranged attacks. * During the round any attack made by you is also a Morale attack with a total equal to your attack roll. * You may add your Crimson Chi modifier to Damage. * You receive a second attack. *Channel: 2 Jade to continue this tech for another round. <BR><BR>
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