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=Change the nature of the social structure= The insular nature of Uratha society can mean that some Uratha never meet other packs socially except during territorial challenges. We’ll call this a flat social structure. The isolated nature of this structure is good for combat-based games and stresses survival and self-reliance, but it might be hard to pull off a game if you want more interaction between packs. You could change the society from a flat structure and have certain areas dominated by a powerful pack, that makes its neighbouring packs agree to a rough alliance. This makes a more hierarchical social structure. And within this hierarchy, packs could be jostling for dominance. A number of these allied packs could exist within the region, creating a relatively stable political structure. A set-up like this: <ul><li>means that your pack can socially interact with other packs without instantly fighting them, because they’re united by a common alliance, <li>means that because there’s an alliance that gives everyone everything, a lot of work has to be done to maintain the alliance. <li>makes the threat of Bale Hound infiltration more significant – what if the PC pack learns that an important and highly respected elder in the alliance is a Bale Hound? And what if this information has just been spread by malicious parties to weaken the alliance? There could be a lot of suspicion around, and it could just be a play by another pack to weaken the dominant pack in order to gain their territory. Think of the Cylon infiltration threat in the current Battlestar Galactica series.</ul>
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